# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # if(LY_TOOLCHAIN_NDK_API_LEVEL) return() endif() # Verify that the NDK environment is set and points to the support NDK file(TO_CMAKE_PATH "${LY_NDK_DIR}" LY_NDK_DIR) if(NOT LY_NDK_DIR) message(FATAL_ERROR "Environment var for NDK is empty. Could not find the NDK installation folder") endif() set(LY_ANDROID_NDK_TOOLCHAIN ${LY_NDK_DIR}/build/cmake/android.toolchain.cmake) if(NOT LY_NDK_DIR) message(FATAL_ERROR "Invalid NDK Environment. Unable to locate android toolchain file: " ${LY_NDK_DIR}) endif() # Set some default variables that are used by the NDK's toolchain file before processing if(NOT ANDROID_ABI) set(ANDROID_ABI arm64-v8a) endif() if(NOT ANDROID_ARM_MODE) set(ANDROID_ARM_MODE arm) endif() if(NOT ANDROID_ARM_NEON) set(ANDROID_ARM_NEON FALSE) endif() if(NOT ANDROID_NATIVE_API_LEVEL) set(ANDROID_NATIVE_API_LEVEL 21) endif() # Make a backup of the CMAKE_FIND_ROOT_PATH since it will be altered by the NDK toolchain file and needs to be restored after the input set(BACKUP_CMAKE_FIND_ROOT_PATH ${CMAKE_FIND_ROOT_PATH}) include(${LY_ANDROID_NDK_TOOLCHAIN}) set(CMAKE_FIND_ROOT_PATH ${BACKUP_CMAKE_FIND_ROOT_PATH}) # Force the ANDROID_LINKER_FLAGS that are set in the NDK's toolchain file into the LINKER_FLAGS for the build and reset # the standard libraries set(LINKER_FLAGS ${ANDROID_LINKER_FLAGS}) set(CMAKE_CXX_STANDARD_LIBRARIES "") # We need to pass down the Android API Level, and the Package Revision's Major and Minor number as preprocessor values. # We will extract them from 'ANDROID_NDK_SOURCE_PROPERTIES' which will read from the NDK's properties file. # (note: we cannot use 'ANDROID_NDK_REVISION' because the toolchain combines the Major and Minor revisions string(REGEX MATCHALL "Pkg.Revision = (([0-9]+).([0-9]+).[0-9]+)" LY_NDK_PKG_REVISION_LINE ${ANDROID_NDK_SOURCE_PROPERTIES}) set(LY_TOOLCHAIN_NDK_PKG_MAJOR ${CMAKE_MATCH_2}) set(LY_TOOLCHAIN_NDK_PKG_MINOR ${CMAKE_MATCH_3}) set(LY_TOOLCHAIN_NDK_API_LEVEL ${ANDROID_PLATFORM_LEVEL}) set(MIN_NDK_VERSION 21) if(${LY_TOOLCHAIN_NDK_PKG_MAJOR} VERSION_LESS ${MIN_NDK_VERSION}) message(FATAL_ERROR "Unsupported NDK Version ${LY_TOOLCHAIN_NDK_PKG_MAJOR}.${LY_TOOLCHAIN_NDK_PKG_MINOR}.${LY_TOOLCHAIN_NDK_API_LEVEL}. Must be version ${MIN_NDK_VERSION} or above") else() message(STATUS "Detected NDK Version ${LY_TOOLCHAIN_NDK_PKG_MAJOR}.${LY_TOOLCHAIN_NDK_PKG_MINOR}.${LY_TOOLCHAIN_NDK_PKG_MINOR}") endif() list(APPEND CMAKE_TRY_COMPILE_PLATFORM_VARIABLES LY_NDK_DIR) # The Native Activity Glue source file needs to be included in any project that will be loaded # through the android launcher APK. This source file resides directly in the NDK source folder structure # based on the configured NDK Path set with ${LY_NDK_DIR} # Locate and verify the source folder based on the NDK path set(LY_NDK_NATIVE_APP_GLUE_SRC_DIR "${LY_NDK_DIR}/sources/android/native_app_glue") file(TO_CMAKE_PATH ${LY_NDK_NATIVE_APP_GLUE_SRC_DIR} LY_NDK_NATIVE_APP_GLUE_SRC_DIR) if(NOT IS_DIRECTORY "${LY_NDK_NATIVE_APP_GLUE_SRC_DIR}") message(FATAL_ERROR "Could not find android native app glue directory: ${LY_NDK_NATIVE_APP_GLUE_SRC_DIR}") endif()