/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include namespace AZ { namespace RPI { Data::AssetHandler::LoadResult StreamingImageAssetHandler::LoadAssetData( const Data::Asset& asset, AZStd::shared_ptr stream, const Data::AssetFilterCB& assetLoadFilterCB) { AZ_UNUSED(assetLoadFilterCB); StreamingImageAsset* assetData = asset.GetAs(); AZ_Assert(assetData, "Asset is of the wrong type."); AZ_Assert(m_serializeContext, "Unable to retrieve serialize context."); Data::AssetHandler::LoadResult loadResult = Data::AssetHandler::LoadResult::Error; if (assetData) { loadResult = Utils::LoadObjectFromStreamInPlace(*stream, *assetData, m_serializeContext) ? Data::AssetHandler::LoadResult::LoadComplete : Data::AssetHandler::LoadResult::Error; if (loadResult == Data::AssetHandler::LoadResult::LoadComplete) { // ImageMipChainAsset has some internal variables need to initialized after it was loaded. StreamingImageAsset* assetData2 = asset.GetAs(); assetData2->m_tailMipChain.Init(); } } return loadResult; } Data::AssetId StreamingImageAssetHandler::AssetMissingInCatalog(const Data::Asset& asset) { // Find out if the asset is missing completely, or just still processing // and escalate the asset to the top of the list AzFramework::AssetSystem::AssetStatus missingAssetStatus; AzFramework::AssetSystemRequestBus::BroadcastResult( missingAssetStatus, &AzFramework::AssetSystem::AssetSystemRequests::GetAssetStatusById, asset.GetId().m_guid); // Determine which fallback image to use const char* relativePath = DefaultImageAssetPaths::DefaultFallback; bool useDebugFallbackImages = true; if (auto settingsRegistry = AZ::SettingsRegistry::Get(); settingsRegistry != nullptr) { settingsRegistry->GetObject(useDebugFallbackImages, "/O3DE/Atom/RPI/UseDebugFallbackImages"); } if (useDebugFallbackImages) { switch (missingAssetStatus) { case AzFramework::AssetSystem::AssetStatus::AssetStatus_Queued: case AzFramework::AssetSystem::AssetStatus::AssetStatus_Compiling: relativePath = DefaultImageAssetPaths::Processing; break; case AzFramework::AssetSystem::AssetStatus::AssetStatus_Failed: relativePath = DefaultImageAssetPaths::ProcessingFailed; break; case AzFramework::AssetSystem::AssetStatus::AssetStatus_Missing: case AzFramework::AssetSystem::AssetStatus::AssetStatus_Unknown: case AzFramework::AssetSystem::AssetStatus::AssetStatus_Compiled: relativePath = DefaultImageAssetPaths::Missing; break; } } // Make sure the fallback image has been processed AzFramework::AssetSystem::AssetStatus status = AzFramework::AssetSystem::AssetStatus_Unknown; AzFramework::AssetSystemRequestBus::BroadcastResult( status, &AzFramework::AssetSystemRequestBus::Events::CompileAssetSync, relativePath); // Return the asset id of the fallback image Data::AssetId assetId{}; bool autoRegisterIfNotFound = false; Data::AssetCatalogRequestBus::BroadcastResult( assetId, &Data::AssetCatalogRequestBus::Events::GetAssetIdByPath, relativePath, azrtti_typeid(), autoRegisterIfNotFound); return assetId; } } // namespace RPI } // namespace AZ