/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include namespace Multiplayer { bool NullReplicationWindow::ReplicationSetUpdateReady() { return true; } const ReplicationSet& NullReplicationWindow::GetReplicationSet() const { return m_emptySet; } uint32_t NullReplicationWindow::GetMaxProxyEntityReplicatorSendCount() const { return 0; } bool NullReplicationWindow::IsInWindow([[maybe_unused]] const ConstNetworkEntityHandle& entityHandle, NetEntityRole& outNetworkRole) const { outNetworkRole = NetEntityRole::InvalidRole; return false; } void NullReplicationWindow::UpdateWindow() { ; } void NullReplicationWindow::DebugDraw() const { // Nothing to draw } }