/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace AZ { namespace Render { //! In-editor image based lighting component class EditorImageBasedLightComponent final : public EditorRenderComponentAdapter { public: using BaseClass = EditorRenderComponentAdapter; AZ_EDITOR_COMPONENT(AZ::Render::EditorImageBasedLightComponent, EditorImageBasedLightComponentTypeId, BaseClass); static void Reflect(AZ::ReflectContext* context); EditorImageBasedLightComponent() = default; EditorImageBasedLightComponent(const ImageBasedLightComponentConfig& config); }; } // namespace Render } // namespace AZ