/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ namespace EMotionFX { class SimulatedObjectSetup { public: MOCK_METHOD0(AddSimulatedObject, void()); MOCK_METHOD1(AddSimulatedObject, void(const AZStd::string&)); MOCK_METHOD1(InsertSimulatedObjectAt, SimulatedObject*(size_t)); MOCK_METHOD1(RemoveSimulatedObject, void(size_t)); MOCK_CONST_METHOD0(GetNumSimulatedObjects, size_t()); MOCK_CONST_METHOD1(GetSimulatedObject, SimulatedObject*(size_t)); MOCK_CONST_METHOD1(FindSimulatedObjectByJoint, SimulatedObject*(const SimulatedJoint*)); MOCK_CONST_METHOD1(GetSimulatedObjectIndex, AZ::Outcome(const SimulatedObject*)); MOCK_CONST_METHOD0(GetSimulatedObjects, const AZStd::vector&()); MOCK_CONST_METHOD2(IsSimulatedObjectNameUnique, bool(const AZStd::string&, const SimulatedObject*)); }; }