/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include namespace AZ { namespace RPI { Data::AssetHandler::LoadResult StreamingImageAssetHandler::LoadAssetData( const Data::Asset& asset, AZStd::shared_ptr stream, const Data::AssetFilterCB& assetLoadFilterCB) { AZ_UNUSED(assetLoadFilterCB); StreamingImageAsset* assetData = asset.GetAs(); AZ_Assert(assetData, "Asset is of the wrong type."); AZ_Assert(m_serializeContext, "Unable to retrieve serialize context."); Data::AssetHandler::LoadResult loadResult = Data::AssetHandler::LoadResult::Error; if (assetData) { loadResult = Utils::LoadObjectFromStreamInPlace(*stream, *assetData, m_serializeContext) ? Data::AssetHandler::LoadResult::LoadComplete : Data::AssetHandler::LoadResult::Error; if (loadResult == Data::AssetHandler::LoadResult::LoadComplete) { // ImageMipChainAsset has some internal variables need to initialized after it was loaded. StreamingImageAsset* assetData2 = asset.GetAs(); assetData2->m_tailMipChain.Init(); } } return loadResult; } Data::AssetId StreamingImageAssetHandler::AssetMissingInCatalog(const Data::Asset& asset) { // Escalate the asset to the top of the list AzFramework::AssetSystemRequestBus::Broadcast( &AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetByUuid, asset.GetId().m_guid); // Make sure the default fallback image has been processed so that it is part of the asset catalog AzFramework::AssetSystem::AssetStatus status = AzFramework::AssetSystem::AssetStatus_Unknown; AzFramework::AssetSystemRequestBus::BroadcastResult( status, &AzFramework::AssetSystemRequestBus::Events::CompileAssetSync, "textures/defaults/defaultnouvs.tif.streamingimage"); // Get the id of the fallback image Data::AssetInfo assetInfo; assetInfo.m_relativePath = "textures/defaults/defaultnouvs.tif.streamingimage"; Data::AssetId assetId; Data::AssetCatalogRequestBus::BroadcastResult( assetId, &Data::AssetCatalogRequestBus::Events::GenerateAssetIdTEMP, assetInfo.m_relativePath.c_str()); assetInfo.m_assetId = Data::AssetId(assetId.m_guid, StreamingImageAsset::GetImageAssetSubId()); // Register the fallback image with the asset catalog Data::AssetCatalogRequestBus::Broadcast( &Data::AssetCatalogRequestBus::Events::RegisterAsset, assetInfo.m_assetId, assetInfo); // Use a default Image as a fallback return assetInfo.m_assetId; } } }