/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "ImGuiGem.h" namespace ImGui { void ImGuiModule::OnSystemEvent([[maybe_unused]] ESystemEvent event, [[maybe_unused]] UINT_PTR wparam, [[maybe_unused]] UINT_PTR lparam) { #ifdef IMGUI_ENABLED switch (event) { case ESYSTEM_EVENT_GAME_POST_INIT: { manager.Initialize(); lyCommonMenu.Initialize(); break; } case ESYSTEM_EVENT_FULL_SHUTDOWN: case ESYSTEM_EVENT_FAST_SHUTDOWN: manager.Shutdown(); lyCommonMenu.Shutdown(); break; case ESYSTEM_EVENT_GAME_POST_INIT_DONE: // Register CVARS after Init is done manager.RegisterImGuiCVARs(); break; } #endif //IMGUI_ENABLED } } #if !defined(IMGUI_GEM_EDITOR) // DO NOT MODIFY THIS LINE UNLESS YOU RENAME THE GEM // The first parameter should be GemName_GemIdLower // The second should be the fully qualified name of the class above AZ_DECLARE_MODULE_CLASS(Gem_ImGui, ImGui::ImGuiModule) #endif // IMGUI_GEM_EDITOR