/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace AZ { namespace Render { RPI::Ptr DiffuseProbeGridRelocationPass::Create(const RPI::PassDescriptor& descriptor) { RPI::Ptr pass = aznew DiffuseProbeGridRelocationPass(descriptor); return AZStd::move(pass); } DiffuseProbeGridRelocationPass::DiffuseProbeGridRelocationPass(const RPI::PassDescriptor& descriptor) : RPI::RenderPass(descriptor) { if (!AZ_TRAIT_DIFFUSE_GI_PASSES_SUPPORTED) { // GI is not supported on this platform SetEnabled(false); } else { LoadShader(); } } void DiffuseProbeGridRelocationPass::LoadShader() { // load shader // Note: the shader may not be available on all platforms AZStd::string shaderFilePath = "Shaders/DiffuseGlobalIllumination/DiffuseProbeGridRelocation.azshader"; m_shader = RPI::LoadCriticalShader(shaderFilePath); if (m_shader == nullptr) { return; } // load pipeline state RHI::PipelineStateDescriptorForDispatch pipelineStateDescriptor; const auto& shaderVariant = m_shader->GetVariant(RPI::ShaderAsset::RootShaderVariantStableId); shaderVariant.ConfigurePipelineState(pipelineStateDescriptor); m_pipelineState = m_shader->AcquirePipelineState(pipelineStateDescriptor); // load Pass Srg asset m_srgLayout = m_shader->FindShaderResourceGroupLayout(RPI::SrgBindingSlot::Pass); // retrieve the number of threads per thread group from the shader const auto outcome = RPI::GetComputeShaderNumThreads(m_shader->GetAsset(), m_dispatchArgs); if (!outcome.IsSuccess()) { AZ_Error("PassSystem", false, "[DiffuseProbeRelocationPass '%s']: Shader '%s' contains invalid numthreads arguments:\n%s", GetPathName().GetCStr(), shaderFilePath.c_str(), outcome.GetError().c_str()); } } bool DiffuseProbeGridRelocationPass::IsEnabled() const { if (!RenderPass::IsEnabled()) { return false; } RPI::Scene* scene = m_pipeline->GetScene(); if (!scene) { return false; } RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); if (!rayTracingFeatureProcessor || !rayTracingFeatureProcessor->GetSubMeshCount()) { // empty scene return false; } DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); if (!diffuseProbeGridFeatureProcessor || diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids().empty()) { // no diffuse probe grids return false; } // check TLAS version uint32_t rayTracingDataRevision = rayTracingFeatureProcessor->GetRevision(); if (rayTracingDataRevision != m_rayTracingDataRevision) { return true; } // check to see if any grids need relocation for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()) { if (diffuseProbeGrid->GetRemainingRelocationIterations() > 0) { return true; } } return false; } void DiffuseProbeGridRelocationPass::FrameBeginInternal(FramePrepareParams params) { RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); RayTracingFeatureProcessor* rayTracingFeatureProcessor = scene->GetFeatureProcessor(); AZ_Assert(rayTracingFeatureProcessor, "DiffuseProbeGridRelocationPass requires the RayTracingFeatureProcessor"); // reset the relocation iterations on the grids if the TLAS was updated uint32_t rayTracingDataRevision = rayTracingFeatureProcessor->GetRevision(); for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()) { if (rayTracingDataRevision != m_rayTracingDataRevision) { // the TLAS changed, relocate probes diffuseProbeGrid->ResetRemainingRelocationIterations(); } } m_rayTracingDataRevision = rayTracingDataRevision; RenderPass::FrameBeginInternal(params); } void DiffuseProbeGridRelocationPass::SetupFrameGraphDependencies(RHI::FrameGraphInterface frameGraph) { RenderPass::SetupFrameGraphDependencies(frameGraph); RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()) { // probe raytrace image { RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetRayTraceImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeRayTraceImageViewDescriptor; desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } // probe data image { RHI::ImageScopeAttachmentDescriptor desc; desc.m_attachmentId = diffuseProbeGrid->GetProbeDataImageAttachmentId(); desc.m_imageViewDescriptor = diffuseProbeGrid->GetRenderData()->m_probeDataImageViewDescriptor; desc.m_loadStoreAction.m_loadAction = AZ::RHI::AttachmentLoadAction::Load; frameGraph.UseShaderAttachment(desc, RHI::ScopeAttachmentAccess::ReadWrite); } } } void DiffuseProbeGridRelocationPass::CompileResources([[maybe_unused]] const RHI::FrameGraphCompileContext& context) { RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()) { // the diffuse probe grid Srg must be updated in the Compile phase in order to successfully bind the ReadWrite shader inputs // (see ValidateSetImageView() in ShaderResourceGroupData.cpp) diffuseProbeGrid->UpdateRelocationSrg(m_shader, m_srgLayout); diffuseProbeGrid->GetRelocationSrg()->Compile(); } } void DiffuseProbeGridRelocationPass::BuildCommandListInternal(const RHI::FrameGraphExecuteContext& context) { RHI::CommandList* commandList = context.GetCommandList(); RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); // submit the DispatchItems for each DiffuseProbeGrid for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()) { const RHI::ShaderResourceGroup* shaderResourceGroup = diffuseProbeGrid->GetRelocationSrg()->GetRHIShaderResourceGroup(); commandList->SetShaderResourceGroupForDispatch(*shaderResourceGroup); RHI::DispatchItem dispatchItem; dispatchItem.m_arguments = m_dispatchArgs; dispatchItem.m_pipelineState = m_pipelineState; dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsX = diffuseProbeGrid->GetTotalProbeCount(); dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsY = 1; dispatchItem.m_arguments.m_direct.m_totalNumberOfThreadsZ = 1; commandList->Submit(dispatchItem); } } void DiffuseProbeGridRelocationPass::FrameEndInternal() { RPI::Scene* scene = m_pipeline->GetScene(); DiffuseProbeGridFeatureProcessor* diffuseProbeGridFeatureProcessor = scene->GetFeatureProcessor(); // submit the DispatchItems for each DiffuseProbeGrid for (auto& diffuseProbeGrid : diffuseProbeGridFeatureProcessor->GetVisibleRealTimeProbeGrids()) { // relocation stops after a limited number of iterations diffuseProbeGrid->DecrementRemainingRelocationIterations(); } RenderPass::FrameEndInternal(); } } // namespace Render } // namespace AZ