/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include namespace AZ { namespace Render { class PhysicalSkyComponentController final : public TransformNotificationBus::Handler , public PhysicalSkyRequestBus::Handler { public: friend class EditorPhysicalSkyComponent; AZ_TYPE_INFO(AZ::Render::PhysicalSkyComponentController, "{C3EEB94D-AEB9-4727-9493-791F86924804}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); PhysicalSkyComponentController() = default; PhysicalSkyComponentController(const PhysicalSkyComponentConfig& config); void Activate(EntityId entityId); void Deactivate(); void SetConfiguration(const PhysicalSkyComponentConfig& config); const PhysicalSkyComponentConfig& GetConfiguration() const; private: AZ_DISABLE_COPY(PhysicalSkyComponentController); // TransformNotificationBus::Handler overrides ... void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override; // PhysicalSkyRequestBus::Handler overrides ... void SetTurbidity(int turbidity) override; int GetTurbidity() override; void SetSunRadiusFactor(float factor) override; float GetSunRadiusFactor() override; void SetSkyIntensity(float intensity, PhotometricUnit unit) override; void SetSkyIntensity(float intensity) override; float GetSkyIntensity(PhotometricUnit unit) override; float GetSkyIntensity() override; void SetSunIntensity(float intensity, PhotometricUnit unit) override; void SetSunIntensity(float intensity) override; float GetSunIntensity(PhotometricUnit unit) override; float GetSunIntensity() override; //! Get Sun azimuth and altitude from entity transfom, without scale SunPosition GetSunTransform(const AZ::Transform& world); TransformInterface* m_transformInterface = nullptr; SkyBoxFeatureProcessorInterface* m_featureProcessorInterface = nullptr; PhysicalSkyComponentConfig m_configuration; EntityId m_entityId; bool m_isActive = false; // For light unit update on UI PhotometricValue m_skyPhotometricValue; PhotometricValue m_sunPhotometricValue; }; } }