/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include namespace AZ { namespace Render { void EditorEntityReferenceComponent::Reflect(AZ::ReflectContext* context) { BaseClass::Reflect(context); if (AZ::SerializeContext* serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0); if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class( "Entity Reference", "Contains a reference list to other entities") ->ClassElement(Edit::ClassElements::EditorData, "") ->Attribute(Edit::Attributes::Category, "Atom") ->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/Component_Placeholder.svg") ->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/Viewport/Component_Placeholder.png") ->Attribute(Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c)) ->Attribute(Edit::Attributes::AutoExpand, true) ->Attribute(Edit::Attributes::HelpPageURL, "") ; editContext->Class("EntityReferenceComponentController", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::AutoExpand, true) ->DataElement(AZ::Edit::UIHandlers::Default, &EntityReferenceComponentController::m_configuration, "Configuration", "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; editContext->Class("EntityReferenceComponentConfig", "") ->DataElement(AZ::Edit::UIHandlers::Default, &EntityReferenceComponentConfig::m_entityIdReferences, "EntityIdReferences", "List of references to other entities.") ; ; } } if (auto behaviorContext = azrtti_cast(context)) { behaviorContext->Class()->RequestBus("EntityReferenceRequestBus"); behaviorContext->ConstantProperty("EditorEntityReferenceComponentTypeId", BehaviorConstant(Uuid(EditorEntityReferenceComponentTypeId))) ->Attribute(AZ::Script::Attributes::Module, "render") ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation); } } EditorEntityReferenceComponent::EditorEntityReferenceComponent(const EntityReferenceComponentConfig& config) : BaseClass(config) { } AZ::u32 EditorEntityReferenceComponent::OnConfigurationChanged() { return Edit::PropertyRefreshLevels::AttributesAndValues; } } }