/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include "StartingPointCamera/StartingPointCameraConstants.h" #include namespace Camera { ////////////////////////////////////////////////////////////////////////// /// This Camera Transform Behavior will follow the target transform from /// a given angle of Yaw, Pitch or Roll ////////////////////////////////////////////////////////////////////////// class FollowTargetFromAngle : public ICameraTransformBehavior { public: ~FollowTargetFromAngle() override = default; AZ_RTTI(FollowTargetFromAngle, "{4DBE7A2C-8E93-422E-8942-9601A270D37E}", ICameraTransformBehavior) AZ_CLASS_ALLOCATOR(FollowTargetFromAngle, AZ::SystemAllocator, 0); static void Reflect(AZ::ReflectContext* reflection); ////////////////////////////////////////////////////////////////////////// // ICameraTransformBehavior void AdjustCameraTransform(float deltaTime, const AZ::Transform& initialCameraTransform, const AZ::Transform& targetTransform, AZ::Transform& inOutCameraTransform) override; void Activate(AZ::EntityId) override {} void Deactivate() override {} private: ////////////////////////////////////////////////////////////////////////// // Reflected Data float m_angleInDegrees = 0.f; EulerAngleType m_rotationType = EulerAngleType::Pitch; float m_distanceFromTarget = 1.0f; }; } //namespace Camera