/* * Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace SandboxEditor { SANDBOX_API bool GridSnappingEnabled(); SANDBOX_API float GridSnappingSize(); SANDBOX_API bool AngleSnappingEnabled(); SANDBOX_API float AngleSnappingSize(); SANDBOX_API bool ShowingGrid(); SANDBOX_API void SetGridSnapping(bool enabled); SANDBOX_API void SetGridSnappingSize(float size); SANDBOX_API void SetAngleSnapping(bool enabled); SANDBOX_API void SetAngleSnappingSize(float size); SANDBOX_API void SetShowingGrid(bool showing); //! Return if the new editor camera system is enabled or not. //! @note This is implemented in EditorViewportWidget.cpp SANDBOX_API bool UsingNewCameraSystem(); } // namespace SandboxEditor