/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #ifndef LUAEDITOR_GOTOLINE_H #define LUAEDITOR_GOTOLINE_H #if !defined(Q_MOC_RUN) #include #include #include #endif #pragma once namespace Ui { class goToLineDlg; } namespace LUAEditor { ////////////////////////////////////////////////////////////////////////// // Find Dialog class LUAEditorGoToLineDialog : public QDialog { Q_OBJECT public: LUAEditorGoToLineDialog(QWidget *parent = 0); ~LUAEditorGoToLineDialog(); int getLineNumber() { return m_lineNumber; } signals: void lineNumberChanged(int newNumber); public slots: void setLineNumber(int number); private: Ui::goToLineDlg* m_gui; int m_lineNumber; private slots: void spinBoxLineNumberChanged(int newNumber); }; } #endif //LUAEDITOR_FINDDIALOG_H