# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES IAudioInterfacesCommonData.h IAudioSystem.h ICmdLine.h IConsole.h IFont.h IGem.h IIndexedMesh.h ILevelSystem.h ILocalizationManager.h LocalizationManagerBus.h LocalizationManagerBus.inl ILog.h IMaterial.h IMiniLog.h IMovieSystem.h IProcess.h IRenderAuxGeom.h IRenderer.h ISerialize.h IShader.h ISplines.h ISystem.h ITexture.h IValidator.h IWindowMessageHandler.h IXml.h MicrophoneBus.h INavigationSystem.h IMNM.h SerializationTypes.h CryEndian.h CryRandomInternal.h Random.h LCGRandom.h BaseTypes.h AnimKey.h CryAssert.h CryFile.h CryListenerSet.h CryLegacyAllocator.h CryPath.h CrySystemBus.h CryVersion.h LegacyAllocator.cpp LegacyAllocator.h MiniQueue.h MultiThread_Containers.h NullAudioSystem.h PNoise3.h ProjectDefines.h Range.h ScopedVariableSetter.h SerializeFwd.h SimpleSerialize.h smartptr.h StlUtils.h TimeValue.h VectorMap.h VertexFormats.h XMLBinaryHeaders.h MainThreadRenderRequestBus.h Cry_Matrix33.h Cry_Matrix34.h Cry_Matrix44.h Cry_Vector4.h Cry_Color.h Cry_Geo.h Cry_GeoDistance.h Cry_GeoIntersect.h Cry_Math.h Cry_Quat.h Cry_ValidNumber.h Cry_Vector2.h Cry_Vector3.h CryHalf.inl MathConversion.h AndroidSpecific.h AppleSpecific.h CryAssert_Android.h CryAssert_impl.h CryAssert_iOS.h CryAssert_Linux.h CryAssert_Mac.h Linux32Specific.h Linux64Specific.h Linux_Win32Wrapper.h LinuxSpecific.h LoadScreenBus.h MacSpecific.h platform.h platform_impl.cpp Win32specific.h Win64specific.h LyShine/IDraw2d.h LyShine/ILyShine.h LyShine/ISprite.h LyShine/IRenderGraph.h LyShine/UiAssetTypes.h LyShine/UiComponentTypes.h LyShine/UiBase.h LyShine/UiEntityContext.h LyShine/UiLayoutCellBase.h LyShine/UiSerializeHelpers.h LyShine/Animation/IUiAnimation.h LyShine/Bus/UiAnimateEntityBus.h LyShine/Bus/UiAnimationBus.h LyShine/Bus/UiButtonBus.h LyShine/Bus/UiCanvasBus.h LyShine/Bus/UiCanvasManagerBus.h LyShine/Bus/UiCanvasUpdateNotificationBus.h LyShine/Bus/UiCheckboxBus.h LyShine/Bus/UiCursorBus.h LyShine/Bus/UiDraggableBus.h LyShine/Bus/UiDropdownBus.h LyShine/Bus/UiDropdownOptionBus.h LyShine/Bus/UiDropTargetBus.h LyShine/Bus/UiDynamicLayoutBus.h LyShine/Bus/UiDynamicScrollBoxBus.h LyShine/Bus/UiEditorBus.h LyShine/Bus/UiEditorCanvasBus.h LyShine/Bus/UiEditorChangeNotificationBus.h LyShine/Bus/UiElementBus.h LyShine/Bus/UiEntityContextBus.h LyShine/Bus/UiFaderBus.h LyShine/Bus/UiFlipbookAnimationBus.h LyShine/Bus/UiGameEntityContextBus.h LyShine/Bus/UiImageBus.h LyShine/Bus/UiImageSequenceBus.h LyShine/Bus/UiIndexableImageBus.h LyShine/Bus/UiInitializationBus.h LyShine/Bus/UiInteractableActionsBus.h LyShine/Bus/UiInteractableBus.h LyShine/Bus/UiInteractableStatesBus.h LyShine/Bus/UiInteractionMaskBus.h LyShine/Bus/UiLayoutBus.h LyShine/Bus/UiLayoutCellBus.h LyShine/Bus/UiLayoutCellDefaultBus.h LyShine/Bus/UiLayoutColumnBus.h LyShine/Bus/UiLayoutControllerBus.h LyShine/Bus/UiLayoutFitterBus.h LyShine/Bus/UiLayoutGridBus.h LyShine/Bus/UiLayoutManagerBus.h LyShine/Bus/UiLayoutRowBus.h LyShine/Bus/UiMarkupButtonBus.h LyShine/Bus/UiMaskBus.h LyShine/Bus/UiNavigationBus.h LyShine/Bus/UiParticleEmitterBus.h LyShine/Bus/UiRadioButtonBus.h LyShine/Bus/UiRadioButtonCommunicationBus.h LyShine/Bus/UiRadioButtonGroupBus.h LyShine/Bus/UiRadioButtonGroupCommunicationBus.h LyShine/Bus/UiRenderBus.h LyShine/Bus/UiRenderControlBus.h LyShine/Bus/UiScrollableBus.h LyShine/Bus/UiScrollBarBus.h LyShine/Bus/UiScrollBoxBus.h LyShine/Bus/UiScrollerBus.h LyShine/Bus/UiSliderBus.h LyShine/Bus/UiSpawnerBus.h LyShine/Bus/UiSystemBus.h LyShine/Bus/UiTextBus.h LyShine/Bus/UiTextInputBus.h LyShine/Bus/UiTooltipBus.h LyShine/Bus/UiTooltipDataPopulatorBus.h LyShine/Bus/UiTooltipDisplayBus.h LyShine/Bus/UiTransform2dBus.h LyShine/Bus/UiTransformBus.h LyShine/Bus/UiVisualBus.h LyShine/Bus/Sprite/UiSpriteBus.h LyShine/Bus/World/UiCanvasOnMeshBus.h LyShine/Bus/World/UiCanvasRefBus.h LyShine/Bus/Tools/UiSystemToolsBus.h Maestro/Bus/EditorSequenceAgentComponentBus.h Maestro/Bus/EditorSequenceBus.h Maestro/Bus/EditorSequenceComponentBus.h Maestro/Bus/SequenceComponentBus.h Maestro/Bus/SequenceAgentComponentBus.h Maestro/Types/AnimNodeType.h Maestro/Types/AnimParamType.h Maestro/Types/AnimValue.h Maestro/Types/AnimValueType.h Maestro/Types/AssetBlendKey.h Maestro/Types/AssetBlends.h Maestro/Types/SequenceType.h StaticInstance.h WinBase.cpp )