/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include namespace AZ { namespace Render { //! This pass composites the screenspace reflection trace onto the reflection buffer. class ReflectionScreenSpaceCompositePass : public RPI::FullscreenTrianglePass { AZ_RPI_PASS(ReflectionScreenSpaceCompositePass); public: AZ_RTTI(Render::ReflectionScreenSpaceCompositePass, "{88739CC9-C3F1-413A-A527-9916C697D93A}", FullscreenTrianglePass); AZ_CLASS_ALLOCATOR(Render::ReflectionScreenSpaceCompositePass, SystemAllocator, 0); //! Creates a new pass without a PassTemplate static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); private: explicit ReflectionScreenSpaceCompositePass(const RPI::PassDescriptor& descriptor); // Pass Overrides... void CompileResources(const RHI::FrameGraphCompileContext& context) override; }; } // namespace RPI } // namespace AZ