/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include namespace AZ { namespace Render { PostProcessBase::PostProcessBase(PostProcessFeatureProcessor* featureProcessor) : m_featureProcessor(featureProcessor) { } RPI::Scene* PostProcessBase::GetParentScene() const { if (m_featureProcessor) { return m_featureProcessor->GetParentScene(); } return nullptr; } RPI::ShaderResourceGroup* PostProcessBase::GetSceneSrg() const { if (GetParentScene()) { return GetParentScene()->GetShaderResourceGroup().get(); } return nullptr; } AZ::Data::Instance PostProcessBase::GetDefaultViewSrg() const { if (GetParentScene() && GetParentScene()->GetDefaultRenderPipeline() && GetParentScene()->GetDefaultRenderPipeline()->GetDefaultView()) { return GetParentScene()->GetDefaultRenderPipeline()->GetDefaultView()->GetShaderResourceGroup(); } return nullptr; } } }