/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include #include #include #include #include namespace AZ { namespace Render { HashValue64 LutBlendItem::GetHash(HashValue64 seed) const { seed = TypeHash64(m_intensity, seed); seed = TypeHash64(m_overrideStrength, seed); seed = TypeHash64(m_assetId.GetId(), seed); seed = TypeHash64(m_shaperPreset, seed); return seed; } LookModificationSettings::LookModificationSettings(PostProcessFeatureProcessor* featureProcessor) : PostProcessBase(featureProcessor) { } void LookModificationSettings::OnConfigChanged() { m_parentSettings->OnConfigChanged(); } void LookModificationSettings::ApplySettingsTo(LookModificationSettings* target, float alpha) const { AZ_UNUSED(alpha); AZ_Assert(target != nullptr, "LookModificationSettings::ApplySettingsTo called with nullptr as argument."); auto lutAssetId = GetColorGradingLut(); if (GetEnabled() && lutAssetId.GetId().IsValid()) { Render::LutBlendItem lutBlend; lutBlend.m_intensity = GetColorGradingLutIntensity(); lutBlend.m_overrideStrength = GetColorGradingLutOverride(); lutBlend.m_assetId = lutAssetId; target->AddLutBlend(lutBlend); } // Auto-gen code to blend individual params based on their override value onto target settings #define OVERRIDE_TARGET target #define OVERRIDE_ALPHA alpha #include #include #include #undef OVERRIDE_TARGET #undef OVERRIDE_ALPHA } void LookModificationSettings::Simulate(float deltaTime) { AZ_UNUSED(deltaTime); } void LookModificationSettings::AddLutBlend(LutBlendItem lutBlendItem) { if (m_lutBlendStack.size() < MaxBlendLuts) { m_lutBlendStack.push_back(lutBlendItem); } else { AZ_Warning("LookModificationSettings", false, "Attempted to add more than the maxiumum number of LUTs of %u for blending.", MaxBlendLuts); } } void LookModificationSettings::PrepareLutBlending() { if (m_preparedForBlending == true) { return; } // If color grading LUT enabled for this setting, push the LUT entry onto the head of the blend stack if (GetEnabled()) { auto lutAsset = GetColorGradingLut(); if (lutAsset.GetId().IsValid()) { LutBlendItem blendItem; blendItem.m_intensity = GetColorGradingLutIntensity(); blendItem.m_overrideStrength = GetColorGradingLutOverride(); blendItem.m_assetId = GetColorGradingLut(); m_lutBlendStack.insert(m_lutBlendStack.begin(), blendItem); } } // The override strength of the lowest priority LUT should not be considered, but setting to 1.0 here because it makes calculating the weights cleaner with less special casing if (m_lutBlendStack.size() > 0) { m_lutBlendStack[0].m_overrideStrength = 1.0; } m_preparedForBlending = true; } size_t LookModificationSettings::GetLutBlendStackSize() { return m_lutBlendStack.size(); } LutBlendItem& LookModificationSettings::GetLutBlendItem(size_t lutIndex) { return m_lutBlendStack[lutIndex]; } HashValue64 LookModificationSettings::GetHash() const { HashValue64 seed = TypeHash64(m_lutBlendStack.size()); for (int index = 0; index < m_lutBlendStack.size(); index++) { seed = m_lutBlendStack[index].GetHash(seed); } return seed; } } // namespace Render } // namespace AZ