/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include #include #include namespace AZ { class TickRequests; namespace Render { class AtomViewportDisplayIconsSystemComponent : public AZ::Component , public AzToolsFramework::EditorViewportIconDisplayInterface , public AZ::Render::Bootstrap::NotificationBus::Handler , private Data::AssetBus::Handler { public: AZ_COMPONENT(AtomViewportDisplayIconsSystemComponent, "{AEC1D3E1-1D9A-437A-B4C6-CFAEE620C160}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); protected: // AZ::Component overrides... void Activate() override; void Deactivate() override; // AzToolsFramework::EditorViewportIconDisplayInterface overrides... void DrawIcon(const DrawParameters& drawParameters) override; IconId GetOrLoadIconForPath(AZStd::string_view path) override; IconLoadStatus GetIconLoadStatus(IconId icon) override; // AZ::Render::Bootstrap::NotificationBus::Handler overrides... void OnBootstrapSceneReady(AZ::RPI::Scene* bootstrapScene) override; // Data::AssetBus::Handler overrides... void OnAssetReady(Data::Asset asset) override; private: static constexpr const char* DrawContextShaderPath = "Shaders/TexturedIcon.azshader"; static constexpr QSize MinimumRenderedSvgSize = QSize(128, 128); static constexpr QImage::Format QtImageFormat = QImage::Format_RGBA8888; QString FindAssetPath(const QString& path) const; QImage RenderSvgToImage(const QString& svgPath) const; AZ::Data::Instance ConvertToAtomImage(AZ::Uuid assetId, QImage image) const; Name m_drawContextName = Name("ViewportIconDisplay"); bool m_shaderIndexesInitialized = false; RHI::ShaderInputNameIndex m_textureParameterIndex = "m_texture"; RHI::ShaderInputNameIndex m_viewportSizeIndex = "m_viewportSize"; struct IconData { AZStd::string m_path; AZ::Data::Instance m_image = nullptr; }; AZStd::unordered_map m_iconData; IconId m_currentId = 0; bool m_drawContextRegistered = false; }; } // namespace Render } // namespace AZ