/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace EMotionFX { class MotionSet; class MotionSetAssetFactory { public: static AZ::Data::Asset Create(const AZ::Data::AssetId id, MotionSet* motionSet) { auto asset = AZ::Data::AssetManager::Instance().CreateAsset(id); asset->SetData(motionSet); return asset; } }; } // namespace EMotionFX