/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace EMotionFX { class Mesh; class MeshFactory { public: using SkinInfluence = AZStd::tuple; using VertexSkinInfluences = AZStd::vector; static EMotionFX::Mesh* Create( const AZStd::vector& indices, const AZStd::vector& vertices, const AZStd::vector& normals, const AZStd::vector& uvs = {}, const AZStd::vector& skinningInfo = {} ); }; } // namespace EMotionFX