/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace EMotionFX { class EntityComponentFixture : public SystemComponentFixture , public AZ::Debug::TraceMessageBus::Handler { public: void SetUp() override; void TearDown() override; }; }