/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include #include #include namespace Audio { namespace Platform { void InitializeMemory(CAudioLogger&) { } void SetupAkSoundEngine(AkPlatformInitSettings& platformInitSettings) { platformInitSettings.threadBankManager.dwAffinityMask = 0; platformInitSettings.threadLEngine.dwAffinityMask = 0; platformInitSettings.threadMonitor.dwAffinityMask = 0; } } }