/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "WhiteBoxTestFixtures.h" #include "WhiteBoxTestUtil.h" #include namespace UnitTest { using TestRailsAutomationFixture = EditorWhiteBoxModifierTestFixture; constexpr bool LogActions = false; TEST_F(TestRailsAutomationFixture, C28798184_PressAndDragOnAPolygonTranslatesItAlongTheSurfaceNormal) { namespace Api = WhiteBox::Api; using ::testing::Pointwise; // the initial starting position of the entity (in front and to the left of the camera) const AZ::Transform initialEntityTransformWorld = AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, 10.0f, 0.0f)); // world space delta we will be moving the polygon face const auto worldTranslationDelta = AZ::Vector3::CreateAxisX(20.0f); // the face handle we will use to get the parent polygon from const int faceHandle = 7; // move the entity to its starting position AzToolsFramework::SetWorldTransform(m_whiteBoxEntityId, initialEntityTransformWorld); // select the entity with the White Box Component AzToolsFramework::SelectEntity(m_whiteBoxEntityId); // mimic pressing the 'Edit' button on the Component Card EnterComponentMode(); // grab the White Box Mesh (for use with the White Box Tool Api) WhiteBox::WhiteBoxMesh* whiteBox; WhiteBox::EditorWhiteBoxComponentRequestBus::EventResult( whiteBox, AZ::EntityComponentIdPair(m_whiteBoxEntityId, m_whiteBoxComponent->GetId()), &WhiteBox::EditorWhiteBoxComponentRequestBus::Events::GetWhiteBoxMesh); // the initial position of the white box mesh vertices const auto initialVertexLocalPositions = Api::MeshVertexPositions(*whiteBox); // the center position of the polygon modifier MultiSpacePoint initialModifierMidPoint( Api::PolygonMidpoint(*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(faceHandle))), initialEntityTransformWorld, m_cameraState); // where we expect the interaction to leave the modifier after the movement const auto finalScreenModifierMidPoint = AzFramework::WorldToScreen(initialModifierMidPoint.GetWorldSpace() + worldTranslationDelta, m_cameraState); // clone the initial vertex positions as our starting point for the expected positions AZStd::vector expectedFinalLocalFaceVertexPositions(initialVertexLocalPositions); // where we expect the polygon vertices to end up after the movement expectedFinalLocalFaceVertexPositions[1] += worldTranslationDelta; expectedFinalLocalFaceVertexPositions[2] += worldTranslationDelta; expectedFinalLocalFaceVertexPositions[5] += worldTranslationDelta; expectedFinalLocalFaceVertexPositions[6] += worldTranslationDelta; m_actionDispatcher->LogActions(LogActions) ->CameraState(m_cameraState) ->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str()) ->Trace("Moving mouse to polygon modifier midpoint") ->MousePosition(initialModifierMidPoint.GetScreenSpace()) ->Trace("Dragging polygon to extrude") ->MouseLButtonDown() ->MousePosition(finalScreenModifierMidPoint) ->MouseLButtonUp() ->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str()); // grab the white box mesh vertices const auto finalVertexLocalPositions = Api::MeshVertexPositions(*whiteBox); // check that the number of vertices hasn't changed (no extrusions) EXPECT_EQ(finalVertexLocalPositions.size(), initialVertexLocalPositions.size()); // check our expected modified vertices and the vertices after the modifier match EXPECT_THAT( finalVertexLocalPositions, Pointwise(ContainerIsCloseTolerance(0.01f), expectedFinalLocalFaceVertexPositions)); } TEST_F(TestRailsAutomationFixture, C28798192_PressAndDragOutwardsFromAPolygonWithCtrlHeldWillExtrudeThePolygon) { namespace Api = WhiteBox::Api; using ::testing::Pointwise; // the initial starting position of the entity (in front and to the left of the camera) const AZ::Transform initialEntityTransformWorld = AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, 10.0f, 0.0f)); // world space delta we will be moving the polygon face const auto worldTranslationDelta = AZ::Vector3::CreateAxisX(20.0f); // the face handle we will use to get the parent polygon from const int faceHandle = 7; // move the entity to its starting position AzToolsFramework::SetWorldTransform(m_whiteBoxEntityId, initialEntityTransformWorld); // select the entity with the White Box Component AzToolsFramework::SelectEntity(m_whiteBoxEntityId); // mimic pressing the 'Edit' button on the Component Card EnterComponentMode(); // grab the White Box Mesh (for use with the White Box Tool Api) WhiteBox::WhiteBoxMesh* whiteBox; WhiteBox::EditorWhiteBoxComponentRequestBus::EventResult( whiteBox, AZ::EntityComponentIdPair(m_whiteBoxEntityId, m_whiteBoxComponent->GetId()), &WhiteBox::EditorWhiteBoxComponentRequestBus::Events::GetWhiteBoxMesh); // the initial position of the white box mesh vertices const auto initialVertexLocalPositions = Api::MeshVertexPositions(*whiteBox); // the center position of the polygon modifier MultiSpacePoint initialModifierMidPoint( Api::PolygonMidpoint(*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(faceHandle))), initialEntityTransformWorld, m_cameraState); // where we expect the interaction to leave the modifier after the movement const auto finalScreenModifierMidPoint = AzFramework::WorldToScreen(initialModifierMidPoint.GetWorldSpace() + worldTranslationDelta, m_cameraState); // clone the initial vertex positions as our starting point for the expected positions AZStd::vector expectedFinalLocalFaceVertexPositions(initialVertexLocalPositions); // where we expect the extra polygon vertices added by the extrusion to be after the movement expectedFinalLocalFaceVertexPositions.emplace_back(initialVertexLocalPositions[5] + worldTranslationDelta); expectedFinalLocalFaceVertexPositions.emplace_back(initialVertexLocalPositions[6] + worldTranslationDelta); expectedFinalLocalFaceVertexPositions.emplace_back(initialVertexLocalPositions[2] + worldTranslationDelta); expectedFinalLocalFaceVertexPositions.emplace_back(initialVertexLocalPositions[1] + worldTranslationDelta); m_actionDispatcher->LogActions(LogActions) ->CameraState(m_cameraState) ->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str()) ->Trace("Moving mouse to polygon modifier midpoint") ->MousePosition(initialModifierMidPoint.GetScreenSpace()) ->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl) ->Trace("Dragging polygon to extrude") ->MouseLButtonDown() ->MousePosition(finalScreenModifierMidPoint) ->MouseLButtonUp() ->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str()); // grab the white box mesh vertices const auto finalVertexLocalPositions = Api::MeshVertexPositions(*whiteBox); // check that the number of vertices has changed (one extrusion) EXPECT_EQ(finalVertexLocalPositions.size(), initialVertexLocalPositions.size() + 4); // check our expected modified vertices and the vertices after the modifier match EXPECT_THAT( finalVertexLocalPositions, Pointwise(ContainerIsCloseTolerance(0.01f), expectedFinalLocalFaceVertexPositions)); } TEST_F( TestRailsAutomationFixture, C28798192_PressAndDragOnAPolygonScaleModifierScalesTheVerticesAboutThePolygonCenter) { namespace Api = WhiteBox::Api; using ::testing::Pointwise; // the initial starting position of the entity (in front and to the left of the camera) const AZ::Transform initialEntityTransformWorld = AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, 10.0f, 0.0f)); // the face handle we will use to get the parent polygon from const int faceHandle = 7; // the polygon vertex handle we will be dragging const int vertexHandle = 2; // lerp amount to derive mid point between polygon vertex and polygon mid point const float vertexLerp = 0.5f; // move the entity to its starting position AzToolsFramework::SetWorldTransform(m_whiteBoxEntityId, initialEntityTransformWorld); // select the entity with the White Box Component AzToolsFramework::SelectEntity(m_whiteBoxEntityId); // mimic pressing the 'Edit' button on the Component Card EnterComponentMode(); // grab the White Box Mesh (for use with the White Box Tool Api) WhiteBox::WhiteBoxMesh* whiteBox; WhiteBox::EditorWhiteBoxComponentRequestBus::EventResult( whiteBox, AZ::EntityComponentIdPair(m_whiteBoxEntityId, m_whiteBoxComponent->GetId()), &WhiteBox::EditorWhiteBoxComponentRequestBus::Events::GetWhiteBoxMesh); // the initial position of the white box mesh vertices const auto initialVertexLocalPositions = Api::MeshVertexPositions(*whiteBox); // the center position of the polygon modifier MultiSpacePoint initialModifierMidPoint( Api::PolygonMidpoint(*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(faceHandle))), initialEntityTransformWorld, m_cameraState); // the position of the vertex handle of the polygon we will be resizing MultiSpacePoint initialModifierVertex( initialVertexLocalPositions[vertexHandle], initialEntityTransformWorld, m_cameraState); // mid point between polygon vertex and polygon modifier mid point MultiSpacePoint finalModifierVertex( initialModifierVertex.GetLocalSpace().Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp), initialEntityTransformWorld, m_cameraState); // clone the initial vertex positions as our starting point for the expected positions AZStd::vector expectedFinalLocalFaceVertexPositions(initialVertexLocalPositions); // where we expect the polygon vertices to end up after the movement (moved half-way towards the face mid point) expectedFinalLocalFaceVertexPositions[1] = initialVertexLocalPositions[1].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp); expectedFinalLocalFaceVertexPositions[2] = initialVertexLocalPositions[2].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp); expectedFinalLocalFaceVertexPositions[5] = initialVertexLocalPositions[5].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp); expectedFinalLocalFaceVertexPositions[6] = initialVertexLocalPositions[6].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp); m_actionDispatcher->LogActions(LogActions) ->CameraState(m_cameraState) ->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str()) ->Trace("Moving mouse to polygon modifier midpoint") ->MousePosition(initialModifierMidPoint.GetScreenSpace()) ->Trace("Selecting polygon") ->MouseLButtonDown() ->MouseLButtonUp() ->Trace("Moving mouse to polygon vertex % d", vertexHandle) ->MousePosition(initialModifierVertex.GetScreenSpace()) ->Trace("Selecting polygon vertex % d", vertexHandle) ->MouseLButtonDown() ->Trace("Dragging vertex %d towards centroid of polygon", vertexHandle) ->MousePosition(finalModifierVertex.GetScreenSpace()) ->MouseLButtonUp() ->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str()); // grab the white box mesh vertices const auto finalVertexLocalPositions = Api::MeshVertexPositions(*whiteBox); // check that the number of vertices has not changed EXPECT_EQ(finalVertexLocalPositions.size(), initialVertexLocalPositions.size()); // check our expected modified vertices and the vertices after the modifier match EXPECT_THAT( finalVertexLocalPositions, Pointwise(ContainerIsCloseTolerance(0.01f), expectedFinalLocalFaceVertexPositions)); } TEST_F(TestRailsAutomationFixture, C28798193_PressAndDragInwardsFromAPolygonWithCtrlHeldWillImpressThePolygon) { namespace Api = WhiteBox::Api; using ::testing::Pointwise; // the initial starting position of the entity (in front and to the left of the camera) const AZ::Transform initialEntityTransformWorld = AZ::Transform::CreateTranslation(AZ::Vector3(-10.0f, 10.0f, 0.0f)); // world space delta we will be moving the polygon face const auto worldTranslationDelta = AZ::Vector3::CreateAxisX(20.0f); // the face handle we will use to get the parent polygon from const int faceHandle = 7; // the polygon vertex handle we will be dragging const int vertexHandle = 2; // lerp amount to derive mid point between polygon vertex and polygon mid point const float vertexLerp = 0.5f; // move the entity to its starting position AzToolsFramework::SetWorldTransform(m_whiteBoxEntityId, initialEntityTransformWorld); // select the entity with the White Box Component AzToolsFramework::SelectEntity(m_whiteBoxEntityId); // mimic pressing the 'Edit' button on the Component Card EnterComponentMode(); // grab the White Box Mesh (for use with the White Box Tool Api) WhiteBox::WhiteBoxMesh* whiteBox; WhiteBox::EditorWhiteBoxComponentRequestBus::EventResult( whiteBox, AZ::EntityComponentIdPair(m_whiteBoxEntityId, m_whiteBoxComponent->GetId()), &WhiteBox::EditorWhiteBoxComponentRequestBus::Events::GetWhiteBoxMesh); // the initial position of the white box mesh vertices const auto initialVertexLocalPositions = Api::MeshVertexPositions(*whiteBox); // the center position of the polygon modifier MultiSpacePoint initialModifierMidPoint( Api::PolygonMidpoint(*whiteBox, Api::FacePolygonHandle(*whiteBox, Api::FaceHandle(faceHandle))), initialEntityTransformWorld, m_cameraState); // the position of the vertex handle of the polygon we will be resizing MultiSpacePoint initialModifierVertex( initialVertexLocalPositions[vertexHandle], initialEntityTransformWorld, m_cameraState); // mid point between polygon vertex and polygon modifier mid point MultiSpacePoint finalModifierVertex( initialModifierVertex.GetLocalSpace().Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp), initialEntityTransformWorld, m_cameraState); // where we expect the interaction to leave the modifier after the movement const auto finalScreenModifierMidPoint = AzFramework::WorldToScreen(initialModifierMidPoint.GetWorldSpace() + worldTranslationDelta, m_cameraState); // clone the initial vertex positions as our starting point for the expected positions AZStd::vector expectedFinalLocalFaceVertexPositions(initialVertexLocalPositions); // where we expect the polygon vertices to end up after the movement (moved half-way towards the face mid point) expectedFinalLocalFaceVertexPositions[1] = initialVertexLocalPositions[1].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp); expectedFinalLocalFaceVertexPositions[2] = initialVertexLocalPositions[2].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp); expectedFinalLocalFaceVertexPositions[5] = initialVertexLocalPositions[5].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp); expectedFinalLocalFaceVertexPositions[6] = initialVertexLocalPositions[6].Lerp(initialModifierMidPoint.GetLocalSpace(), vertexLerp); // where we expect the extra polygon vertices added by the impression to be after the movement expectedFinalLocalFaceVertexPositions.emplace_back( expectedFinalLocalFaceVertexPositions[5] + worldTranslationDelta); expectedFinalLocalFaceVertexPositions.emplace_back( expectedFinalLocalFaceVertexPositions[6] + worldTranslationDelta); expectedFinalLocalFaceVertexPositions.emplace_back( expectedFinalLocalFaceVertexPositions[2] + worldTranslationDelta); expectedFinalLocalFaceVertexPositions.emplace_back( expectedFinalLocalFaceVertexPositions[1] + worldTranslationDelta); m_actionDispatcher->LogActions(LogActions) ->CameraState(m_cameraState) ->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str()) ->Trace("Moving mouse to polygon modifier midpoint") ->MousePosition(initialModifierMidPoint.GetScreenSpace()) ->Trace("Selecting polygon") ->MouseLButtonDown() ->MouseLButtonUp() ->Trace("Moving mouse to polygon vertex % d", vertexHandle) ->MousePosition(initialModifierVertex.GetScreenSpace()) ->Trace("Selecting polygon vertex % d", vertexHandle) ->MouseLButtonDown() ->Trace("Dragging vertex %d towards centroid of polygon", vertexHandle) ->MousePosition(finalModifierVertex.GetScreenSpace()) ->MouseLButtonUp() ->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str()) ->Trace("Moving mouse to centroid of polygon") ->MousePosition(initialModifierMidPoint.GetScreenSpace()) ->Trace("Impressing polygon and extruding") ->KeyboardModifierDown(AzToolsFramework::ViewportInteraction::KeyboardModifier::Ctrl) ->MouseLButtonDown() ->MousePosition(finalScreenModifierMidPoint) ->MouseLButtonUp() ->Trace(WhiteBox::VerticesToString(whiteBox, initialEntityTransformWorld).c_str()); // grab the white box mesh vertices const auto finalVertexLocalPositions = Api::MeshVertexPositions(*whiteBox); // check that the number of vertices has changed (one impression) EXPECT_EQ(finalVertexLocalPositions.size(), initialVertexLocalPositions.size() + 4); // check our expected modified vertices and the vertices after the modifier match EXPECT_THAT( finalVertexLocalPositions, Pointwise(ContainerIsCloseTolerance(0.01f), expectedFinalLocalFaceVertexPositions)); } } // namespace UnitTest