/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace PhysX { namespace PxCooking { //! Return PxCookingParams better suited for use at run-time, these parameters will improve cooking time. //! Reference: https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Geometry.html#triangle-meshes physx::PxCookingParams GetRealTimeCookingParams(); //! Return PxCookingParams better suited for use at edit-time, these parameters will //! increase cooking time but improve accuracy/precision. physx::PxCookingParams GetEditTimeCookingParams(); } }