/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace PhysX { /// Component that provides sphere shape collider. /// May be used in conjunction with a PhysX Rigid Body Component to create a dynamic rigid body, or on its own /// to create a static rigid body. class SphereColliderComponent : public BaseColliderComponent { public: using Configuration = Physics::SphereShapeConfiguration; AZ_COMPONENT(SphereColliderComponent, "{108CD341-E5C3-4AE1-B712-21E81ED6C277}", BaseColliderComponent); static void Reflect(AZ::ReflectContext* context); SphereColliderComponent() = default; // BaseColliderComponent void UpdateScaleForShapeConfigs() override; }; }