/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace PhysX { /// Component that provides box shape collider. /// May be used in conjunction with a PhysX Rigid Body Component to create a dynamic rigid body, or on its own /// to create a static rigid body. class BoxColliderComponent : public BaseColliderComponent { public: using Configuration = Physics::BoxShapeConfiguration; AZ_COMPONENT(BoxColliderComponent, "{881D85FC-7D85-4E4F-B58C-80BD4C94A51A}", BaseColliderComponent); static void Reflect(AZ::ReflectContext* context); BoxColliderComponent() = default; // BaseColliderComponent void UpdateScaleForShapeConfigs() override; }; }