/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace MCore { class CommandGroup; } namespace EMotionFX { class SimulatedObjectHelpers { public: static bool AddSimulatedObject(AZ::u32 actorID, AZStd::optional name = AZStd::nullopt, MCore::CommandGroup* commandGroup = nullptr); static bool AddSimulatedJoints(const QModelIndexList& modelIndices /* SkeletonModel */, size_t objectIndex, bool addChildren, MCore::CommandGroup* commandGroup = nullptr); static void RemoveSimulatedObject(const QModelIndex& modelIndex /* SimulatedObjectModel */); static void RemoveSimulatedJoint(const QModelIndex& modelIndex /* SimulatedObjectModel */, bool removeChildren); static void RemoveSimulatedJoints(const QModelIndexList& modelIndices /* SimulatedObjectModel */, bool removeChildren); }; } // namespace EMotionFX