/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace EMotionFX { /** * EMotion FX Anim Graph Editor Request Bus * Used for making requests to anim graph editor. */ class AnimGraphEditorRequests : public AZ::EBusTraits { public: /** * Called whenever something inside an object changes that influences the visual graph or any other UI element. * @param[in] object The object that changed and requests the UI sync. */ virtual MotionSet* GetSelectedMotionSet() { return nullptr; } virtual void UpdateMotionSetComboBox() {} }; using AnimGraphEditorRequestBus = AZ::EBus; /** * EMotion FX Anim Graph Notification Bus * Used for monitoring events from the anim graph editor. */ class AnimGraphEditorNotifications : public AZ::EBusTraits { public: virtual void OnFocusIn() {} virtual void OnShow() {} }; using AnimGraphEditorNotificationBus = AZ::EBus; } // namespace EMotionFX