/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once // include the required headers #include "StandardHeaders.h" #include "Attribute.h" #include "StringConversions.h" #include namespace MCore { /** * The float attribute class. * This attribute represents one float. */ class MCORE_API AttributeFloat : public Attribute { AZ_CLASS_ALLOCATOR_DECL friend class AttributeFactory; public: enum { TYPE_ID = 0x00000001 }; static AttributeFloat* Create(float value = 0.0f); // adjust values MCORE_INLINE float GetValue() const { return m_value; } MCORE_INLINE void SetValue(float value) { m_value = value; } MCORE_INLINE uint8* GetRawDataPointer() { return reinterpret_cast(&m_value); } MCORE_INLINE size_t GetRawDataSize() const { return sizeof(float); } // overloaded from the attribute base class Attribute* Clone() const override { return AttributeFloat::Create(m_value); } const char* GetTypeString() const override { return "AttributeFloat"; } bool InitFrom(const Attribute* other) override; bool InitFromString(const AZStd::string& valueString) override { return AzFramework::StringFunc::LooksLikeFloat(valueString.c_str(), &m_value); } bool ConvertToString(AZStd::string& outString) const override { outString = AZStd::string::format("%.8f", m_value); return true; } size_t GetClassSize() const override { return sizeof(AttributeFloat); } AZ::u32 GetDefaultInterfaceType() const override { return ATTRIBUTE_INTERFACETYPE_FLOATSPINNER; } private: float m_value; /**< The float value. */ AttributeFloat() : Attribute(TYPE_ID) , m_value(0.0f) {} AttributeFloat(float value) : Attribute(TYPE_ID) , m_value(value) {} ~AttributeFloat() {} }; } // namespace MCore