/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ ///////////////////////////////////////////////////////////////////////////// // // Asset Importer Sandbox Plugin Instance Creation // ///////////////////////////////////////////////////////////////////////////// #include "AssetImporterPlugin.h" #include #include PLUGIN_API IPlugin* CreatePluginInstance(PLUGIN_INIT_PARAM* pInitParam) { IEditor* editor = pInitParam->pIEditorInterface; SetIEditor(editor); ISystem* system = pInitParam->pIEditorInterface->GetSystem(); ModuleInitISystem(system, "QtAssetImporter"); return new AssetImporterPlugin(editor); } #if !defined(AZ_MONOLITHIC_BUILD) #if defined(AZ_PLATFORM_WINDOWS) HINSTANCE g_hInstance = 0; BOOL __stdcall DllMain(HINSTANCE hinstDLL, ULONG fdwReason, [[maybe_unused]] LPVOID lpvReserved) { if (fdwReason == DLL_PROCESS_ATTACH) { g_hInstance = hinstDLL; } return TRUE; } #endif #endif // !defined(AZ_MONOLITHIC_BUILD)