/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #include #include #include namespace AWSGameLift { void AWSGameLiftJoinSessionRequest::Reflect(AZ::ReflectContext* context) { AzFramework::JoinSessionRequest::Reflect(context); if (auto serializeContext = azrtti_cast(context)) { serializeContext->Class() ->Version(0) ; if (AZ::EditContext* editContext = serializeContext->GetEditContext()) { editContext->Class("AWSGameLiftJoinSessionRequest", "") ->ClassElement(AZ::Edit::ClassElements::EditorData, "") ->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly) ; } } if (AZ::BehaviorContext* behaviorContext = azrtti_cast(context)) { behaviorContext->Class("JoinSessionRequest") ->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value) // Expose base type to BehaviorContext, but hide it to be used directly ->Attribute(AZ::Script::Attributes::ExcludeFrom, AZ::Script::Attributes::ExcludeFlags::All) ; behaviorContext->Class("AWSGameLiftJoinSessionRequest") ->Attribute(AZ::Script::Attributes::Storage, AZ::Script::Attributes::StorageType::Value) ->Property("PlayerData", BehaviorValueProperty(&AWSGameLiftJoinSessionRequest::m_playerData)) ->Property("PlayerId", BehaviorValueProperty(&AWSGameLiftJoinSessionRequest::m_playerId)) ->Property("SessionId", BehaviorValueProperty(&AWSGameLiftJoinSessionRequest::m_sessionId)) ; } } } // namespace AWSGameLift