/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "DebugOutput.h" #include #include #include #include #include #include #include #include #include namespace AZ::SceneAPI::Utilities { void DebugOutput::Write(const char* name, const char* data) { m_output += AZStd::string::format("\t%s: %s\n", name, data); } void DebugOutput::WriteArray(const char* name, const unsigned int* data, int size) { m_output += AZStd::string::format("\t%s: ", name); for (int index = 0; index < size; ++index) { m_output += AZStd::string::format("%d, ", data[index]); } m_output += AZStd::string::format("\n"); } void DebugOutput::Write(const char* name, const AZStd::string& data) { Write(name, data.c_str()); } void DebugOutput::Write(const char* name, double data) { m_output += AZStd::string::format("\t%s: %f\n", name, data); } void DebugOutput::Write(const char* name, uint64_t data) { m_output += AZStd::string::format("\t%s: %" PRIu64 "\n", name, data); } void DebugOutput::Write(const char* name, int64_t data) { m_output += AZStd::string::format("\t%s: %" PRId64 "\n", name, data); } void DebugOutput::Write(const char* name, const DataTypes::MatrixType& data) { AZ::Vector3 basisX{}; AZ::Vector3 basisY{}; AZ::Vector3 basisZ{}; AZ::Vector3 translation{}; data.GetBasisAndTranslation(&basisX, &basisY, &basisZ, &translation); m_output += AZStd::string::format("\t%s:\n", name); m_output += "\t"; Write("BasisX", basisX); m_output += "\t"; Write("BasisY", basisY); m_output += "\t"; Write("BasisZ", basisZ); m_output += "\t"; Write("Transl", translation); } void DebugOutput::Write(const char* name, bool data) { m_output += AZStd::string::format("\t%s: %s\n", name, data ? "true" : "false"); } void DebugOutput::Write(const char* name, Vector3 data) { m_output += AZStd::string::format("\t%s: <% f, % f, % f>\n", name, data.GetX(), data.GetY(), data.GetZ()); } void DebugOutput::Write(const char* name, AZStd::optional data) { if (data.has_value()) { Write(name, data.value()); } else { Write(name, "Not set"); } } void DebugOutput::Write(const char* name, AZStd::optional data) { if (data.has_value()) { Write(name, data.value()); } else { Write(name, "Not set"); } } void DebugOutput::Write(const char* name, AZStd::optional data) { if (data.has_value()) { Write(name, data.value()); } else { Write(name, "Not set"); } } const AZStd::string& DebugOutput::GetOutput() const { return m_output; } void WriteAndLog(AZ::IO::SystemFile& dbgFile, const char* strToWrite) { AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "%s", strToWrite); dbgFile.Write(strToWrite, strlen(strToWrite)); dbgFile.Write("\n", strlen("\n")); } void DebugOutput::BuildDebugSceneGraph(const char* outputFolder, AZ::SceneAPI::Events::ExportProductList& productList, const AZStd::shared_ptr& scene, AZStd::string productName) { const int debugSceneGraphVersion = 1; AZStd::string debugSceneFile; AzFramework::StringFunc::Path::ConstructFull(outputFolder, productName.c_str(), debugSceneFile); AZ_TracePrintf(AZ::SceneAPI::Utilities::LogWindow, "outputFolder %s, name %s.\n", outputFolder, productName.c_str()); AZ::IO::SystemFile dbgFile; if (dbgFile.Open(debugSceneFile.c_str(), AZ::IO::SystemFile::SF_OPEN_CREATE | AZ::IO::SystemFile::SF_OPEN_WRITE_ONLY)) { WriteAndLog(dbgFile, AZStd::string::format("ProductName: %s", productName.c_str()).c_str()); WriteAndLog(dbgFile, AZStd::string::format("debugSceneGraphVersion: %d", debugSceneGraphVersion).c_str()); WriteAndLog(dbgFile, scene->GetName().c_str()); const AZ::SceneAPI::Containers::SceneGraph& sceneGraph = scene->GetGraph(); auto names = sceneGraph.GetNameStorage(); auto content = sceneGraph.GetContentStorage(); auto pairView = AZ::SceneAPI::Containers::Views::MakePairView(names, content); auto view = AZ::SceneAPI::Containers::Views::MakeSceneGraphDownwardsView< AZ::SceneAPI::Containers::Views::BreadthFirst>( sceneGraph, sceneGraph.GetRoot(), pairView.cbegin(), true); for (auto&& viewIt : view) { if (viewIt.second == nullptr) { continue; } AZ::SceneAPI::DataTypes::IGraphObject* graphObject = const_cast(viewIt.second.get()); WriteAndLog(dbgFile, AZStd::string::format("Node Name: %s", viewIt.first.GetName()).c_str()); WriteAndLog(dbgFile, AZStd::string::format("Node Path: %s", viewIt.first.GetPath()).c_str()); WriteAndLog(dbgFile, AZStd::string::format("Node Type: %s", graphObject->RTTI_GetTypeName()).c_str()); AZ::SceneAPI::Utilities::DebugOutput debugOutput; viewIt.second->GetDebugOutput(debugOutput); if (!debugOutput.GetOutput().empty()) { WriteAndLog(dbgFile, debugOutput.GetOutput().c_str()); } } dbgFile.Close(); static const AZ::Data::AssetType dbgSceneGraphAssetType("{07F289D1-4DC7-4C40-94B4-0A53BBCB9F0B}"); productList.AddProduct(productName, AZ::Uuid::CreateName(productName.c_str()), dbgSceneGraphAssetType, AZStd::nullopt, AZStd::nullopt); } } }