/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace ScriptCanvasEditor { class ScriptCanvasMemoryAsset; // Helper class that provides the implementation for UndoRequestBus class UndoHelper : UndoRequestBus::Handler { public: UndoHelper(ScriptCanvasMemoryAsset& memoryAsset); ~UndoHelper(); UndoCache* GetSceneUndoCache() override; UndoData CreateUndoData() override; void BeginUndoBatch(AZStd::string_view label) override; void EndUndoBatch() override; void AddUndo(AzToolsFramework::UndoSystem::URSequencePoint* seqPoint) override; void AddGraphItemChangeUndo(AZStd::string_view undoLabel) override; void AddGraphItemAdditionUndo(AZStd::string_view undoLabel) override; void AddGraphItemRemovalUndo(AZStd::string_view undoLabel) override; void Undo() override; void Redo() override; void Reset() override; bool IsActive() override; bool IsIdle() override; bool CanUndo() const override; bool CanRedo() const override; private: void UpdateCache(); enum class Status { Idle, InUndo }; Status m_status = Status::Idle; ScriptCanvasMemoryAsset& m_memoryAsset; }; }