/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace Profiler { class ProfilerSystemComponent : public AZ::Component , protected ProfilerRequestBus::Handler { public: AZ_COMPONENT(ProfilerSystemComponent, "{3f52c1d7-d920-4781-8ed7-88077ec4f305}"); static void Reflect(AZ::ReflectContext* context); static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided); static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible); static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); ProfilerSystemComponent(); ~ProfilerSystemComponent(); protected: // AZ::Component interface implementation void Activate() override; void Deactivate() override; // ProfilerRequestBus interface implementation void SetProfilerEnabled(bool enabled) override; bool CaptureCpuProfilingStatistics(const AZStd::string& outputFilePath) override; bool BeginContinuousCpuProfilingCapture() override; bool EndContinuousCpuProfilingCapture(const AZStd::string& outputFilePath) override; AZStd::thread m_cpuDataSerializationThread; AZStd::atomic_bool m_cpuDataSerializationInProgress{ false }; AZStd::atomic_bool m_cpuCaptureInProgress{ false }; CpuProfilerImpl m_cpuProfiler; }; } // namespace Profiler