/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #include "ColliderBoxMode.h" #include namespace PhysX { AZ_CLASS_ALLOCATOR_IMPL(ColliderBoxMode, AZ::SystemAllocator, 0); void ColliderBoxMode::Setup(const AZ::EntityComponentIdPair& idPair) { m_boxEdit.Setup(idPair); } void ColliderBoxMode::Refresh([[maybe_unused]] const AZ::EntityComponentIdPair& idPair) { m_boxEdit.UpdateManipulators(); } void ColliderBoxMode::Teardown([[maybe_unused]] const AZ::EntityComponentIdPair& idPair) { m_boxEdit.Teardown(); } void ColliderBoxMode::ResetValues(const AZ::EntityComponentIdPair& idPair) { AzToolsFramework::BoxManipulatorRequestBus::Event( idPair, &AzToolsFramework::BoxManipulatorRequests::SetDimensions, AZ::Vector3::CreateOne()); } }