/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace PhysX { /// Sub component mode for modifying the asset scale on a collider in the viewport. class ColliderAssetScaleMode : public PhysXSubComponentModeBase { public: AZ_CLASS_ALLOCATOR_DECL ColliderAssetScaleMode(); // PhysXSubComponentModeBase ... void Setup(const AZ::EntityComponentIdPair& idPair) override; void Refresh(const AZ::EntityComponentIdPair& idPair) override; void Teardown(const AZ::EntityComponentIdPair& idPair) override; void ResetValues(const AZ::EntityComponentIdPair& idPair) override; private: void OnManipulatorDown(const AZ::EntityComponentIdPair& idPair); void OnManipulatorMoved(const AZ::Vector3& scale, const AZ::EntityComponentIdPair& idPair); AZ::Vector3 m_initialScale; AzToolsFramework::ScaleManipulators m_dimensionsManipulators; }; } //namespace PhysX