/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #if !defined(Q_MOC_RUN) #include #include #include #include #endif namespace NvCloth { namespace Editor { /* ============================================================= = Handler Documentation = ============================================================= Custom handler for the Cloth Component's Mesh Node property as a ComboBoxEditButtonPair widget. Handler Name: "MeshNodeSelector" Available Attributes: EntityId - Entity identifier used to query the mesh asset via MeshComponentRequestBus. StringList - List of mesh node names that contain cloth data. NOTE: EntityId must be the first attribute set so it's available when consuming StringList. */ class MeshNodeHandler : public QObject , public AzToolsFramework::PropertyHandler { Q_OBJECT public: AZ_CLASS_ALLOCATOR(MeshNodeHandler, AZ::SystemAllocator, 0); MeshNodeHandler() = default; // AzToolsFramework::PropertyHandler overrides ... AZ::u32 GetHandlerName() const override; QWidget* CreateGUI(QWidget* parent) override; bool IsDefaultHandler() const override; void ConsumeAttribute(widget_t* widget, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override; void WriteGUIValuesIntoProperty(size_t index, widget_t* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override; bool ReadValuesIntoGUI(size_t index, widget_t* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override; private: void OnEditButtonClicked(widget_t* GUI); AZ::Data::Asset GetMeshAsset(const AZ::EntityId entityId) const; }; } // namespace Editor } // namespace NvCloth