/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include namespace NvCloth { class ClothComponentMesh; //! Manages the debug display of a ClothComponentMesh. class ClothDebugDisplay : protected AzFramework::EntityDebugDisplayEventBus::Handler { public: AZ_TYPE_INFO(ClothDebugDisplay, "{306A2A30-8BB1-4D0F-9776-324CA1D90ABE}"); ClothDebugDisplay(ClothComponentMesh* clothComponentMesh); ~ClothDebugDisplay(); //! Returns true when any debug cloth information must be displayed. bool IsDebugDrawEnabled() const; protected: // AzFramework::EntityDebugDisplayEventBus::Handler overrides ... void DisplayEntityViewport( const AzFramework::ViewportInfo& viewportInfo, AzFramework::DebugDisplayRequests& debugDisplay) override; private: void DisplayParticles(AzFramework::DebugDisplayRequests& debugDisplay); void DisplayWireCloth(AzFramework::DebugDisplayRequests& debugDisplay); void DisplayNormals(AzFramework::DebugDisplayRequests& debugDisplay, bool showTangents); void DisplayColliders(AzFramework::DebugDisplayRequests& debugDisplay); void DisplayMotionConstraints(AzFramework::DebugDisplayRequests& debugDisplay); void DisplaySeparationConstraints(AzFramework::DebugDisplayRequests& debugDisplay); void DrawSphere(AzFramework::DebugDisplayRequests& debugDisplay, float radius, const AZ::Vector3& position, const AZ::Color& color); void DrawCapsule(AzFramework::DebugDisplayRequests& debugDisplay, float radius, float height, const AZ::Transform& transform, const AZ::Color& color); ClothComponentMesh* m_clothComponentMesh = nullptr; }; } // namespace NvCloth