/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include namespace Multiplayer { //! @class NetworkSpawnableHolderComponent //! @brief Component for holding a reference to the network spawnable to make sure it is loaded with the original one. class NetworkSpawnableHolderComponent final : public AZ::Component { public: AZ_COMPONENT(NetworkSpawnableHolderComponent, "{B0E3ADEE-FCB4-4A32-8D4F-6920F1CB08E4}"); NetworkSpawnableHolderComponent();; ~NetworkSpawnableHolderComponent() override = default; static void Reflect(AZ::ReflectContext* context); static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent); //! AZ::Component overrides. //! @{ void Activate() override; void Deactivate() override; //! @} void SetNetworkSpawnableAsset(AZ::Data::Asset networkSpawnableAsset); AZ::Data::Asset GetNetworkSpawnableAsset() const; private: AZ::Data::Asset m_networkSpawnableAsset{ AZ::Data::AssetLoadBehavior::PreLoad }; AZStd::unique_ptr m_netSpawnableTicket; }; } // namespace Multiplayer