/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #define MAX_SUBTRACKS 4 #include #include #include ////////////////////////////////////////////////////////////////////////// class UiCompoundSplineTrack : public IUiAnimTrack { public: AZ_CLASS_ALLOCATOR(UiCompoundSplineTrack, AZ::SystemAllocator, 0) AZ_RTTI(UiCompoundSplineTrack, "{91947B8B-65B7-451D-9D04-0C821C82014E}", IUiAnimTrack); UiCompoundSplineTrack(int nDims, EUiAnimValue inValueType, CUiAnimParamType subTrackParamTypes[MAX_SUBTRACKS]); UiCompoundSplineTrack(); void add_ref() override { ++m_refCount; } void release() override { if (--m_refCount <= 0) { delete this; } } int GetSubTrackCount() const override { return m_nDimensions; }; IUiAnimTrack* GetSubTrack(int nIndex) const override; AZStd::string GetSubTrackName(int nIndex) const override; void SetSubTrackName(int nIndex, const char* name) override; EUiAnimCurveType GetCurveType() override { return eUiAnimCurveType_BezierFloat; }; EUiAnimValue GetValueType() override { return m_valueType; }; const CUiAnimParamType& GetParameterType() const override { return m_nParamType; }; void SetParameterType(CUiAnimParamType type) override { m_nParamType = type; } const UiAnimParamData& GetParamData() const override { return m_componentParamData; } void SetParamData(const UiAnimParamData& param) override { m_componentParamData = param; } int GetNumKeys() const override; void SetNumKeys([[maybe_unused]] int numKeys) override { assert(0); }; bool HasKeys() const override; void RemoveKey(int num) override; void GetKeyInfo(int key, const char*& description, float& duration) override; int CreateKey([[maybe_unused]] float time) override { assert(0); return 0; }; int CloneKey([[maybe_unused]] int fromKey) override { assert(0); return 0; }; int CopyKey([[maybe_unused]] IUiAnimTrack* pFromTrack, [[maybe_unused]] int nFromKey) override { assert(0); return 0; }; void GetKey([[maybe_unused]] int index, [[maybe_unused]] IKey* key) const override { assert(0); }; float GetKeyTime(int index) const override; int FindKey([[maybe_unused]] float time) override { assert(0); return 0; }; int GetKeyFlags([[maybe_unused]] int index) override { assert(0); return 0; }; void SetKey([[maybe_unused]] int index, [[maybe_unused]] IKey* key) override { assert(0); }; void SetKeyTime(int index, float time) override; void SetKeyFlags([[maybe_unused]] int index, [[maybe_unused]] int flags) override { assert(0); }; void SortKeys() override { assert(0); }; bool IsKeySelected(int key) const override; void SelectKey(int key, bool select) override; int GetFlags() override { return m_flags; }; bool IsMasked([[maybe_unused]] const uint32 mask) const override { return false; } void SetFlags(int flags) override { m_flags = flags; }; ////////////////////////////////////////////////////////////////////////// // Get track value at specified time. // Interpolates keys if needed. ////////////////////////////////////////////////////////////////////////// void GetValue(float time, float& value) override; void GetValue(float time, Vec3& value) override; void GetValue(float time, Vec4& value) override; void GetValue(float time, Quat& value) override; void GetValue(float time, AZ::Vector2& value) override; void GetValue(float time, AZ::Vector3& value) override; void GetValue(float time, AZ::Vector4& value) override; void GetValue(float time, AZ::Color& value) override; void GetValue([[maybe_unused]] float time, [[maybe_unused]] bool& value) override { assert(0); }; ////////////////////////////////////////////////////////////////////////// // Set track value at specified time. // Adds new keys if required. ////////////////////////////////////////////////////////////////////////// void SetValue(float time, const float& value, bool bDefault = false) override; void SetValue(float time, const Vec3& value, bool bDefault = false) override; void SetValue(float time, const Vec4& value, bool bDefault = false) override; void SetValue(float time, const Quat& value, bool bDefault = false) override; void SetValue([[maybe_unused]] float time, [[maybe_unused]] const bool& value, [[maybe_unused]] bool bDefault = false) override { assert(0); }; void SetValue(float time, const AZ::Vector2& value, bool bDefault = false) override; void SetValue(float time, const AZ::Vector3& value, bool bDefault = false) override; void SetValue(float time, const AZ::Vector4& value, bool bDefault = false) override; void SetValue(float time, const AZ::Color& value, bool bDefault = false) override; void OffsetKeyPosition(const Vec3& value) override; void SetTimeRange(const Range& timeRange) override; bool Serialize(IUiAnimationSystem* uiAnimationSystem, XmlNodeRef& xmlNode, bool bLoading, bool bLoadEmptyTracks = true) override; bool SerializeSelection(XmlNodeRef& xmlNode, bool bLoading, bool bCopySelected = false, float fTimeOffset = 0) override; int NextKeyByTime(int key) const override; void SetSubTrackName(const int i, const AZStd::string& name) { assert (i < MAX_SUBTRACKS); m_subTrackNames[i] = name; } #ifdef UI_ANIMATION_SYSTEM_SUPPORT_EDITING ColorB GetCustomColor() const override { return m_customColor; } void SetCustomColor(ColorB color) override { m_customColor = color; m_bCustomColorSet = true; } bool HasCustomColor() const override { return m_bCustomColorSet; } void ClearCustomColor() override { m_bCustomColorSet = false; } #endif void GetKeyValueRange(float& fMin, float& fMax) const override { if (GetSubTrackCount() > 0) { m_subTracks[0]->GetKeyValueRange(fMin, fMax); } }; void SetKeyValueRange(float fMin, float fMax) override { for (int i = 0; i < m_nDimensions; ++i) { m_subTracks[i]->SetKeyValueRange(fMin, fMax); } }; static void Reflect(AZ::SerializeContext* serializeContext); protected: int m_refCount; EUiAnimValue m_valueType; int m_nDimensions; AZStd::array, MAX_SUBTRACKS> m_subTracks; int m_flags; CUiAnimParamType m_nParamType; AZStd::array m_subTrackNames; UiAnimParamData m_componentParamData; #ifdef UI_ANIMATION_SYSTEM_SUPPORT_EDITING ColorB m_customColor; bool m_bCustomColorSet; #endif void PrepareNodeForSubTrackSerialization(XmlNodeRef& subTrackNode, XmlNodeRef& xmlNode, int i, bool bLoading); float PreferShortestRotPath(float degree, float degree0) const; int GetSubTrackIndex(int& key) const; };