{ "gem_name": "GameState", "display_name": "Game State", "license": "Apache-2.0 Or MIT", "license_url": "https://github.com/o3de/o3de/blob/development/LICENSE.txt", "origin": "Open 3D Engine - o3de.org", "type": "Code", "summary": "The Game State Gem provides a generic framework to determine and manage game states and game state transitions in Open 3D Engine.", "canonical_tags": [ "Gem" ], "user_tags": [ "Gameplay", "Framework", "Scripting" ], "icon_path": "preview.png", "requirements": "", "documentation_url": "https://o3de.org/docs/user-guide/gems/reference/gameplay/game-state/", "dependencies": [] }