/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace ExpressionEvaluation { struct VariableDescriptor { AZ_RTTI(VariableDescriptor, "{6D219DB1-3763-4408-A3E8-75E4AE66E9BD}"); VariableDescriptor() { } VariableDescriptor(const AZStd::string& displayName) : m_displayName(displayName) , m_nameHash(AZ::Crc32(displayName)) { } virtual ~VariableDescriptor() = default; AZStd::string m_displayName; AZ::Crc32 m_nameHash; }; // Interface that adds in support for Variables into the Expression grammar. class VariableParser : public ExpressionElementParser { public: AZ_CLASS_ALLOCATOR(VariableParser, AZ::SystemAllocator, 0); static int GetVariableOperatorId() { return 1; } static ElementInformation GetVariableInformation(const AZStd::string& displayName); VariableParser(); ExpressionParserId GetParserId() const override { return InternalTypes::Interfaces::InternalParser; } ParseResult ParseElement(const AZStd::string& inputText, size_t offset) const override; void EvaluateToken(const ElementInformation& parseResult, ExpressionResultStack& evaluationStack) const override; private: AZStd::regex m_regex; }; }