/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include namespace EMotionFX { namespace Integration { class EditorSimpleMotionComponentRequests : public AZ::ComponentBus { public: virtual void SetPreviewInEditor(bool enable) = 0; virtual bool GetPreviewInEditor() const = 0; virtual float GetAssetDuration(const AZ::Data::AssetId& assetId) = 0; }; using EditorSimpleMotionComponentRequestBus = AZ::EBus; } }