/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once namespace DebugDraw { class EditorDebugDrawComponentSettings { public: AZ_CLASS_ALLOCATOR(EditorDebugDrawComponentSettings, AZ::SystemAllocator, 0); AZ_TYPE_INFO(EditorDebugDrawComponentSettings, "{39FF3385-9AD8-4C3F-AAFF-3CBE1D76B767}"); static void Reflect(AZ::ReflectContext* context); EditorDebugDrawComponentSettings(); bool m_visibleInGame; bool m_visibleInEditor; }; }