# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES Source/AudioEngineWwiseGemSystemComponent.cpp Source/AudioEngineWwiseGemSystemComponent.h Source/Engine/ATLEntities_wwise.h Source/Engine/AudioSourceManager.h Source/Engine/AudioSystemImpl_wwise.h Source/Engine/AudioSystemImplCVars.h Source/Engine/Common_wwise.h Source/Engine/Config_wwise.h Source/Engine/FileIOHandler_wwise.h Source/Engine/PluginRegistration_wwise.h Source/Engine/AudioSourceManager.cpp Source/Engine/AudioSystemImpl_wwise.cpp Source/Engine/AudioSystemImplCVars.cpp Source/Engine/Common_wwise.cpp Source/Engine/Config_wwise.cpp Source/Engine/FileIOHandler_wwise.cpp Source/Engine/AudioInput/AudioInputFile.cpp Source/Engine/AudioInput/AudioInputFile.h Source/Engine/AudioInput/AudioInputMicrophone.cpp Source/Engine/AudioInput/AudioInputMicrophone.h Source/Engine/AudioInput/AudioInputStream.cpp Source/Engine/AudioInput/AudioInputStream.h Source/Engine/AudioInput/WavParser.cpp Source/Engine/AudioInput/WavParser.h ) # Skip the following file that is also used in the editor shared target so the compiler will recognize its the same symbol set(SKIP_UNITY_BUILD_INCLUSION_FILES Source/AudioEngineWwiseGemSystemComponent.cpp )