/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include namespace AZ { namespace Render { class AtomBackend : public EMotionFX::Integration::RenderBackend { public: AZ_RTTI(EMotionFX::Integration::AtomBackend, "{05961B40-B0B3-459A-8FB1-742778CC7BF7}", EMotionFX::Integration::RenderBackend); AZ_CLASS_ALLOCATOR_DECL; EMotionFX::Integration::RenderActor * CreateActor(EMotionFX::Integration::ActorAsset * asset) override; EMotionFX::Integration::RenderActorInstance* CreateActorInstance(AZ::EntityId entityId, const EMotionFX::Integration::EMotionFXPtr& actorInstance, const AZ::Data::Asset& asset, const EMotionFX::Integration::ActorAsset::MaterialList& materialPerLOD, EMotionFX::Integration::SkinningMethod skinningMethod, const AZ::Transform& worldTransform) override; }; } // namespace Render } // namespace AZ