# # Copyright (c) Contributors to the Open 3D Engine Project. # For complete copyright and license terms please see the LICENSE at the root of this distribution. # # SPDX-License-Identifier: Apache-2.0 OR MIT # # set(FILES 3rdParty/ACES/ACES/Aces.h Include/Atom/Feature/RenderCommon.h Include/Atom/Feature/ACES/AcesDisplayMapperFeatureProcessor.h Include/Atom/Feature/Automation/AtomAutomationBus.h Include/Atom/Feature/AuxGeom/AuxGeomFeatureProcessor.h Include/Atom/Feature/ColorGrading/LutResolution.h Include/Atom/Feature/CoreLights/CoreLightsConstants.h Include/Atom/Feature/DisplayMapper/AcesOutputTransformPass.h Include/Atom/Feature/DisplayMapper/AcesOutputTransformLutPass.h Include/Atom/Feature/DisplayMapper/ApplyShaperLookupTablePass.h Include/Atom/Feature/DisplayMapper/DisplayMapperPass.h Include/Atom/Feature/DisplayMapper/DisplayMapperFullScreenPass.h Include/Atom/Feature/DisplayMapper/BakeAcesOutputTransformLutPass.h Include/Atom/Feature/DisplayMapper/DisplayMapperConfigurationDescriptor.h Include/Atom/Feature/DisplayMapper/OutputTransformPass.h Include/Atom/Feature/ImGui/ImGuiUtils.h Include/Atom/Feature/ImGui/SystemBus.h Include/Atom/Feature/ImageBasedLights/ImageBasedLightFeatureProcessor.h Include/Atom/Feature/LookupTable/LookupTableAsset.h Include/Atom/Feature/Mesh/MeshFeatureProcessor.h Include/Atom/Feature/Mesh/ModelReloaderSystemInterface.h Include/Atom/Feature/PostProcessing/PostProcessingConstants.h Include/Atom/Feature/PostProcessing/SMAAFeatureProcessorInterface.h Include/Atom/Feature/PostProcess/PostFxLayerCategoriesConstants.h Include/Atom/Feature/ReflectionProbe/ReflectionProbeFeatureProcessor.h Include/Atom/Feature/SkyBox/SkyBoxFogBus.h Include/Atom/Feature/SkyBox/SkyboxConstants.h Include/Atom/Feature/SkyBox/SkyBoxLUT.h Include/Atom/Feature/SphericalHarmonics/SphericalHarmonicsUtility.h Include/Atom/Feature/SphericalHarmonics/SphericalHarmonicsUtility.inl Include/Atom/Feature/TransformService/TransformServiceFeatureProcessor.h Include/Atom/Feature/Utils/FrameCaptureBus.h Include/Atom/Feature/Utils/GpuBufferHandler.h Include/Atom/Feature/Utils/IndexedDataVector.h Include/Atom/Feature/Utils/IndexedDataVector.inl Include/Atom/Feature/Utils/MultiIndexedDataVector.h Include/Atom/Feature/Utils/MultiSparseVector.h Include/Atom/Feature/Utils/ProfilingCaptureBus.h Include/Atom/Feature/Utils/SparseVector.h Include/Atom/Feature/LuxCore/LuxCoreBus.h Include/Atom/Feature/LuxCore/LuxCoreTexturePass.h Include/Atom/Feature/LuxCore/RenderTexturePass.h Source/CommonModule.cpp Source/CommonSystemComponent.cpp Source/FrameCaptureSystemComponent.cpp Source/FrameCaptureSystemComponent.h Source/ProfilingCaptureSystemComponent.cpp Source/ProfilingCaptureSystemComponent.h 3rdParty/ACES/ACES/Aces.cpp Source/ACES/AcesDisplayMapperFeatureProcessor.cpp Source/AuxGeom/AuxGeomBase.h Source/AuxGeom/AuxGeomFeatureProcessor.cpp Source/AuxGeom/AuxGeomDrawQueue.cpp Source/AuxGeom/AuxGeomDrawQueue.h Source/AuxGeom/AuxGeomDrawProcessorShared.cpp Source/AuxGeom/AuxGeomDrawProcessorShared.h Source/AuxGeom/DynamicPrimitiveProcessor.cpp Source/AuxGeom/DynamicPrimitiveProcessor.h Source/AuxGeom/FixedShapeProcessor.cpp Source/AuxGeom/FixedShapeProcessor.h Source/ColorGrading/LutGenerationPass.cpp Source/ColorGrading/LutGenerationPass.h Source/CoreLights/CapsuleLightFeatureProcessor.h Source/CoreLights/CapsuleLightFeatureProcessor.cpp Source/CoreLights/CascadedShadowmapsPass.h Source/CoreLights/CascadedShadowmapsPass.cpp Source/CoreLights/CoreLightsSystemComponent.h Source/CoreLights/CoreLightsSystemComponent.cpp Source/CoreLights/DepthExponentiationPass.h Source/CoreLights/DepthExponentiationPass.cpp Source/CoreLights/DirectionalLightFeatureProcessor.h Source/CoreLights/DirectionalLightFeatureProcessor.cpp Source/CoreLights/DiskLightFeatureProcessor.h Source/CoreLights/DiskLightFeatureProcessor.cpp Source/CoreLights/EsmShadowmapsPass.h Source/CoreLights/EsmShadowmapsPass.cpp Source/CoreLights/LtcCommon.h Source/CoreLights/LtcCommon.cpp Source/CoreLights/PointLightFeatureProcessor.h Source/CoreLights/PointLightFeatureProcessor.cpp Source/CoreLights/PolygonLightFeatureProcessor.h Source/CoreLights/PolygonLightFeatureProcessor.cpp Source/CoreLights/ProjectedShadowmapsPass.h Source/CoreLights/ProjectedShadowmapsPass.cpp Source/CoreLights/QuadLightFeatureProcessor.h Source/CoreLights/QuadLightFeatureProcessor.cpp Source/CoreLights/SimplePointLightFeatureProcessor.h Source/CoreLights/SimplePointLightFeatureProcessor.cpp Source/CoreLights/SimpleSpotLightFeatureProcessor.h Source/CoreLights/SimpleSpotLightFeatureProcessor.cpp Source/CoreLights/Shadow.h Source/CoreLights/Shadow.cpp Source/CoreLights/ShadowmapAtlas.h Source/CoreLights/ShadowmapAtlas.cpp Source/CoreLights/ShadowmapPass.h Source/CoreLights/ShadowmapPass.cpp Source/CoreLights/LightCullingPass.cpp Source/CoreLights/LightCullingPass.h Source/CoreLights/LightCullingTilePreparePass.cpp Source/CoreLights/LightCullingTilePreparePass.h Source/CoreLights/LightCullingRemap.cpp Source/CoreLights/LightCullingRemap.h Source/CoreLights/LightCullingConstants.h Source/Checkerboard/CheckerboardColorResolvePass.cpp Source/Checkerboard/CheckerboardColorResolvePass.h Source/Checkerboard/CheckerboardPass.cpp Source/Checkerboard/CheckerboardPass.h Source/Decals/DecalFeatureProcessor.h Source/Decals/DecalFeatureProcessor.cpp Source/Decals/DecalTextureArray.h Source/Decals/DecalTextureArray.cpp Source/Decals/AsyncLoadTracker.h Source/Decals/DecalTextureArrayFeatureProcessor.h Source/Decals/DecalTextureArrayFeatureProcessor.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingPass.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGridRayTracingPass.h Source/DiffuseGlobalIllumination/DiffuseProbeGridBlendIrradiancePass.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGridBlendIrradiancePass.h Source/DiffuseGlobalIllumination/DiffuseProbeGridBlendDistancePass.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGridBlendDistancePass.h Source/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdatePass.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGridBorderUpdatePass.h Source/DiffuseGlobalIllumination/DiffuseProbeGridRelocationPass.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGridRelocationPass.h Source/DiffuseGlobalIllumination/DiffuseProbeGridClassificationPass.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGridClassificationPass.h Source/DiffuseGlobalIllumination/DiffuseProbeGridRenderPass.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGridRenderPass.h Source/DiffuseGlobalIllumination/DiffuseProbeGrid.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGrid.h Source/DiffuseGlobalIllumination/DiffuseProbeGridTextureReadback.cpp Source/DiffuseGlobalIllumination/DiffuseProbeGridTextureReadback.h Source/DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessor.h Source/DiffuseGlobalIllumination/DiffuseProbeGridFeatureProcessor.cpp Source/DiffuseGlobalIllumination/DiffuseGlobalIlluminationFeatureProcessor.h Source/DiffuseGlobalIllumination/DiffuseGlobalIlluminationFeatureProcessor.cpp Source/DisplayMapper/AcesOutputTransformPass.cpp Source/DisplayMapper/AcesOutputTransformLutPass.cpp Source/DisplayMapper/ApplyShaperLookupTablePass.cpp Source/DisplayMapper/DisplayMapperPass.cpp Source/DisplayMapper/DisplayMapperFullScreenPass.cpp Source/DisplayMapper/BakeAcesOutputTransformLutPass.cpp Source/DisplayMapper/DisplayMapperConfigurationDescriptor.cpp Source/DisplayMapper/OutputTransformPass.cpp Source/ImGui/ImGuiPass.cpp Source/ImGui/ImGuiPass.h Source/ImGui/ImGuiSystemComponent.cpp Source/ImGui/ImGuiSystemComponent.h Source/ImageBasedLights/ImageBasedLightFeatureProcessor.cpp Source/LookupTable/LookupTableAsset.cpp Source/Material/ConvertEmissiveUnitFunctor.cpp Source/Material/ConvertEmissiveUnitFunctor.h Source/Material/SubsurfaceTransmissionParameterFunctor.cpp Source/Material/SubsurfaceTransmissionParameterFunctor.h Source/Material/Transform2DFunctor.cpp Source/Material/Transform2DFunctor.h Source/Material/UseTextureFunctor.cpp Source/Material/UseTextureFunctor.h Source/Material/DrawListFunctor.cpp Source/Material/DrawListFunctor.h Source/Math/GaussianMathFilter.h Source/Math/GaussianMathFilter.cpp Source/Math/MathFilter.h Source/Math/MathFilter.cpp Source/Math/MathFilterDescriptor.h Source/Mesh/MeshFeatureProcessor.cpp Source/Mesh/ModelReloader.cpp Source/Mesh/ModelReloader.h Source/Mesh/ModelReloaderSystem.cpp Source/Mesh/ModelReloaderSystem.h Source/MorphTargets/MorphTargetComputePass.cpp Source/MorphTargets/MorphTargetComputePass.h Source/MorphTargets/MorphTargetDispatchItem.cpp Source/MorphTargets/MorphTargetDispatchItem.h Source/OcclusionCullingPlane/OcclusionCullingPlaneFeatureProcessor.h Source/OcclusionCullingPlane/OcclusionCullingPlaneFeatureProcessor.cpp Source/OcclusionCullingPlane/OcclusionCullingPlane.h Source/OcclusionCullingPlane/OcclusionCullingPlane.cpp Source/PostProcess/PostProcessBase.cpp Source/PostProcess/PostProcessBase.h Source/PostProcess/PostProcessFeatureProcessor.cpp Source/PostProcess/PostProcessFeatureProcessor.h Source/PostProcess/PostProcessSettings.cpp Source/PostProcess/PostProcessSettings.h Source/PostProcess/ColorGrading/HDRColorGradingSettings.h Source/PostProcess/ColorGrading/HDRColorGradingSettings.cpp Source/PostProcess/Bloom/BloomSettings.cpp Source/PostProcess/Bloom/BloomSettings.h Source/PostProcess/DepthOfField/DepthOfFieldSettings.cpp Source/PostProcess/DepthOfField/DepthOfFieldSettings.h Source/PostProcess/ExposureControl/ExposureControlSettings.cpp Source/PostProcess/ExposureControl/ExposureControlSettings.h Source/PostProcess/Ssao/SsaoSettings.cpp Source/PostProcess/Ssao/SsaoSettings.h Source/PostProcess/LookModification/LookModificationSettings.cpp Source/PostProcess/LookModification/LookModificationSettings.h Source/PostProcessing/BlendColorGradingLutsPass.h Source/PostProcessing/BlendColorGradingLutsPass.cpp Source/PostProcessing/DepthOfFieldPencilMap.h Source/PostProcessing/DepthOfFieldPencilMap.h Source/PostProcessing/BloomDownsamplePass.h Source/PostProcessing/BloomDownsamplePass.cpp Source/PostProcessing/BloomBlurPass.h Source/PostProcessing/BloomBlurPass.cpp Source/PostProcessing/BloomCompositePass.h Source/PostProcessing/BloomCompositePass.cpp Source/PostProcessing/BloomParentPass.h Source/PostProcessing/BloomParentPass.cpp Source/PostProcessing/DepthOfFieldCompositePass.h Source/PostProcessing/DepthOfFieldCompositePass.cpp Source/PostProcessing/DepthOfFieldBokehBlurPass.h Source/PostProcessing/DepthOfFieldBokehBlurPass.cpp Source/PostProcessing/DepthOfFieldMaskPass.h Source/PostProcessing/DepthOfFieldMaskPass.cpp Source/PostProcessing/DepthOfFieldParentPass.h Source/PostProcessing/DepthOfFieldParentPass.cpp Source/PostProcessing/DepthOfFieldReadBackFocusDepthPass.h Source/PostProcessing/DepthOfFieldReadBackFocusDepthPass.cpp Source/PostProcessing/DepthOfFieldWriteFocusDepthFromGpuPass.h Source/PostProcessing/DepthOfFieldWriteFocusDepthFromGpuPass.cpp Source/PostProcessing/DepthOfFieldCopyFocusDepthToCpuPass.h Source/PostProcessing/DepthOfFieldCopyFocusDepthToCpuPass.cpp Source/PostProcessing/DepthUpsamplePass.cpp Source/PostProcessing/DepthUpsamplePass.h Source/PostProcessing/EyeAdaptationPass.cpp Source/PostProcessing/EyeAdaptationPass.h Source/PostProcessing/FastDepthAwareBlurPasses.cpp Source/PostProcessing/FastDepthAwareBlurPasses.h Source/PostProcessing/HDRColorGradingPass.cpp Source/PostProcessing/HDRColorGradingPass.h Source/PostProcessing/LookModificationCompositePass.cpp Source/PostProcessing/LookModificationCompositePass.h Source/PostProcessing/LookModificationTransformPass.cpp Source/PostProcessing/LookModificationTransformPass.h Source/PostProcessing/LuminanceHistogramGeneratorPass.h Source/PostProcessing/LuminanceHistogramGeneratorPass.cpp Source/PostProcessing/NewDepthOfFieldPasses.cpp Source/PostProcessing/NewDepthOfFieldPasses.h Source/PostProcessing/PostProcessingShaderOptionBase.cpp Source/PostProcessing/PostProcessingShaderOptionBase.h Source/PostProcessing/SMAABasePass.cpp Source/PostProcessing/SMAABasePass.h Source/PostProcessing/SMAABlendingWeightCalculationPass.cpp Source/PostProcessing/SMAABlendingWeightCalculationPass.h Source/PostProcessing/SMAACommon.h Source/PostProcessing/SMAAConfigurationDescriptor.cpp Source/PostProcessing/SMAAConfigurationDescriptor.h Source/PostProcessing/SMAAEdgeDetectionPass.cpp Source/PostProcessing/SMAAEdgeDetectionPass.h Source/PostProcessing/SMAAFeatureProcessor.cpp Source/PostProcessing/SMAAFeatureProcessor.h Source/PostProcessing/SMAANeighborhoodBlendingPass.cpp Source/PostProcessing/SMAANeighborhoodBlendingPass.h Source/PostProcessing/SsaoPasses.cpp Source/PostProcessing/SsaoPasses.h Source/PostProcessing/SubsurfaceScatteringPass.cpp Source/PostProcessing/SubsurfaceScatteringPass.h Source/PostProcessing/TaaPass.h Source/PostProcessing/TaaPass.cpp Source/RayTracing/RayTracingFeatureProcessor.h Source/RayTracing/RayTracingFeatureProcessor.cpp Source/RayTracing/RayTracingAccelerationStructurePass.cpp Source/RayTracing/RayTracingAccelerationStructurePass.h Source/RayTracing/RayTracingPass.cpp Source/RayTracing/RayTracingPass.h Source/RayTracing/RayTracingPassData.h Source/ReflectionProbe/ReflectionProbeFeatureProcessor.cpp Source/ReflectionProbe/ReflectionProbe.cpp Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurPass.cpp Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurPass.h Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurChildPass.cpp Source/ReflectionScreenSpace/ReflectionScreenSpaceBlurChildPass.h Source/ReflectionScreenSpace/ReflectionScreenSpaceCompositePass.cpp Source/ReflectionScreenSpace/ReflectionScreenSpaceCompositePass.h Source/ReflectionScreenSpace/ReflectionCopyFrameBufferPass.cpp Source/ReflectionScreenSpace/ReflectionCopyFrameBufferPass.h Source/ScreenSpace/DeferredFogSettings.cpp Source/ScreenSpace/DeferredFogSettings.h Source/ScreenSpace/DeferredFogPass.cpp Source/ScreenSpace/DeferredFogPass.h Source/Shadows/ProjectedShadowFeatureProcessor.h Source/Shadows/ProjectedShadowFeatureProcessor.cpp Source/SkinnedMesh/SkinnedMeshComputePass.cpp Source/SkinnedMesh/SkinnedMeshComputePass.h Source/SkinnedMesh/SkinnedMeshDispatchItem.cpp Source/SkinnedMesh/SkinnedMeshDispatchItem.h Source/SkinnedMesh/SkinnedMeshFeatureProcessor.cpp Source/SkinnedMesh/SkinnedMeshFeatureProcessor.h Source/SkinnedMesh/SkinnedMeshOutputStreamManager.cpp Source/SkinnedMesh/SkinnedMeshOutputStreamManager.h Source/SkinnedMesh/SkinnedMeshRenderProxy.cpp Source/SkinnedMesh/SkinnedMeshRenderProxy.h Source/SkinnedMesh/SkinnedMeshShaderOptionsCache.cpp Source/SkinnedMesh/SkinnedMeshShaderOptionsCache.h Source/SkinnedMesh/SkinnedMeshStatsCollector.cpp Source/SkinnedMesh/SkinnedMeshStatsCollector.h Source/SkinnedMesh/SkinnedMeshSystemComponent.cpp Source/SkinnedMesh/SkinnedMeshSystemComponent.h Source/SkinnedMesh/SkinnedMeshVertexStreamProperties.cpp Source/SkinnedMesh/SkinnedMeshVertexStreamProperties.h Source/SkyBox/SkyBoxFeatureProcessor.cpp Source/SkyBox/SkyBoxFeatureProcessor.h Source/SkyBox/SkyBoxFogSettings.h Source/SkyBox/SkyBoxFogSettings.cpp Source/TransformService/TransformServiceFeatureProcessor.cpp Source/Utils/GpuBufferHandler.cpp Source/LuxCore/LuxCoreTexturePass.cpp Source/LuxCore/RenderTexturePass.cpp Source/LuxCore/LuxCoreMaterial.cpp Source/LuxCore/LuxCoreMaterial.h Source/LuxCore/LuxCoreMesh.cpp Source/LuxCore/LuxCoreMesh.h Source/LuxCore/LuxCoreObject.cpp Source/LuxCore/LuxCoreObject.h Source/LuxCore/LuxCoreRenderer.cpp Source/LuxCore/LuxCoreRenderer.h Source/LuxCore/LuxCoreTexture.cpp Source/LuxCore/LuxCoreTexture.h ) set(SKIP_UNITY_BUILD_INCLUSION_FILES Source/CommonModule.cpp )