/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once #include #include #include #include #include namespace AZ { namespace Render { class DepthOfFieldSettings; //! This pass is used to get the depth value for the specified screen coordinates. class DepthOfFieldReadBackFocusDepthPass final : public RPI::ParentPass { public: AZ_RTTI(AZ::Render::DepthOfFieldReadBackFocusDepthPass, "{8738691C-1D8C-4F96-8B4F-2152A4550470}", AZ::RPI::ParentPass); AZ_CLASS_ALLOCATOR(DepthOfFieldReadBackFocusDepthPass, SystemAllocator, 0); static RPI::Ptr Create(const RPI::PassDescriptor& descriptor); DepthOfFieldReadBackFocusDepthPass(const RPI::PassDescriptor& descriptor); ~DepthOfFieldReadBackFocusDepthPass(); // Set pass parameter interfaces... void SetScreenPosition(const AZ::Vector2& screenPosition); float GetFocusDepth(); float GetNormalizedFocusDistanceForAutoFocus() const; protected: // Pass behavior overrides... void CreateChildPassesInternal() override; void FrameBeginInternal(FramePrepareParams params) override; private: void UpdateAutoFocus(DepthOfFieldSettings& dofSettings); // Used to avoid buffer name conflicts when creating multiple DepthOfFieldReadBackFocusDepthPass static uint32_t s_bufferInstance; AZ::Data::Instance m_buffer; RPI::Ptr m_getDepthPass; RPI::Ptr m_readbackPass; float m_normalizedFocusDistanceForAutoFocus = 0.0f; float m_delayTimer = 0.0f; bool m_isMovingFocus = false; }; } // namespace Render } // namespace AZ