/* * Copyright (c) Contributors to the Open 3D Engine Project. * For complete copyright and license terms please see the LICENSE at the root of this distribution. * * SPDX-License-Identifier: Apache-2.0 OR MIT * */ #pragma once namespace AZ { namespace Debug { void ApplyMomentum(float& oldValue, float& newValue, float deltaTime); float NormalizeAngle(float angle); } // namespace Debug } // namespace AZ