/* * All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or * its licensors. * * For complete copyright and license terms please see the LICENSE at the root of this * distribution (the "License"). All use of this software is governed by the License, * or, if provided, by the license below or the license accompanying this file. Do not * remove or modify any license notices. This file is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace Camera { ////////////////////////////////////////////////////////////////////////// /// The CameraComponent holds all of the data necessary for a camera. /// Get and set data through the CameraRequestBus or TransformBus ////////////////////////////////////////////////////////////////////////// using CameraComponentBase = AzFramework::Components::ComponentAdapter; class CameraComponent : public CameraComponentBase { public: AZ_COMPONENT(CameraComponent, CameraComponentTypeId, AZ::Component); CameraComponent() = default; CameraComponent(const CameraComponentConfig& properties); virtual ~CameraComponent() = default; // AZ::Component interface void Activate() override; void Deactivate() override; static void Reflect(AZ::ReflectContext* reflection); }; } // Camera